- Sep 12, 2008
- 112
- 60
TF2ools - Application WiP (looking for suggestions)
Ever since drpepper posted this: [ame="http://forums.tf2maps.net/showthread.php?t=10013"]Do you write software? Get Every Windows OS for free from Microsoft![/ame], I've taken an interest in programming. I decided to go get a version of Visual Studio and see what it was all about. Not that I plan on getting free software...
I don't know too much about programming, but this has been fun so far. Here is my current progress on my first Visual Basic application, "TF2ools":
I've gotten it to pretty much set itself up except for any custom apps. Settings are saved in an .ini file (for paths/profiles). I'll be adding more resources to the first tab (link to tuts or something....).
10/19:
-Adding support for choosing the mod directory. Not sure if I can keep the "TF2ools" name now .
Still making it pretty, and it works better.
-switched from the dropdown list to the 'open file dialog' for choosing maps
Choosing a mod will:
-automatically set up the game tab to launch that appid (and launch option profiles don't change on mod switch)
-vmf folder will autoswitch to the mod's default
-choosing left4dead paths are also working, and the sdk button should launch authoring tools
-still need to setup profiles for custom mods (allow saving/auto-loading of profile between program starts)
Ever since drpepper posted this: [ame="http://forums.tf2maps.net/showthread.php?t=10013"]Do you write software? Get Every Windows OS for free from Microsoft![/ame], I've taken an interest in programming. I decided to go get a version of Visual Studio and see what it was all about. Not that I plan on getting free software...
I don't know too much about programming, but this has been fun so far. Here is my current progress on my first Visual Basic application, "TF2ools":
I've gotten it to pretty much set itself up except for any custom apps. Settings are saved in an .ini file (for paths/profiles). I'll be adding more resources to the first tab (link to tuts or something....).
10/19:
-Adding support for choosing the mod directory. Not sure if I can keep the "TF2ools" name now .
Still making it pretty, and it works better.
-switched from the dropdown list to the 'open file dialog' for choosing maps
Choosing a mod will:
-automatically set up the game tab to launch that appid (and launch option profiles don't change on mod switch)
-vmf folder will autoswitch to the mod's default
-choosing left4dead paths are also working, and the sdk button should launch authoring tools
-still need to setup profiles for custom mods (allow saving/auto-loading of profile between program starts)
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