TF2Maps Presents: The Winter 2017 72hour TF2Jam!

aumtwrf1337

L1: Registered
Feb 11, 2017
13
1
aaaaaaaaaand now it's time for me to head out.

I'll just leave this right here ...

A very special thank-you to all the organizers who made this happen. I had a ton of fun creating and playing with everyone this weekend. +10

Good luck with your submissions!! Just under three hours left.

In the words of a famous doctor: "I can't wait!"
 

Dayal

L3: Member
Feb 8, 2017
123
293
I have a question. Due to unconvinient circumstances, I will probably not be able to upload my map in time, because my appointment has been moved to an hour later, so I won't be able to get back home in time. I still have to build cubemaps in it and edit the nav file. Could I possibly post my entry after the jam has ended?

Edit: Nevermind, asked if I could leave a bit earlier and said it was nor problem, made it home in time.
 
Last edited:

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
only an hour(2 hours) left
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
Use the compile log checker.
 

DaWhale

L1: Registered
Feb 13, 2017
11
2
Here is the log, and i put it in the checker and it said: 'Point outside of valid range' even though i have it all inside of a skybox in the middle of hammer. Here is the log

** Executing...
** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie"

Valve Software - vbsp.exe (Dec 15 2016)
4 threads
materialPath: E:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.vmf
Brush 96: bounds out of range
Patching WVT material: maps/koth_dustie/brick/blendcobbletocobblesnow001_wvt_patch
Patching WVT material: maps/koth_dustie/winter/blendgrasstograss002_wvt_patch
Patching WVT material: maps/koth_dustie/nature/blendmudtograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_multiple (1322.00 -2244.00 -686.50) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1498.3 -1042.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2010.3 -1042.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1498.3 -737.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2010.3 -737.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1536.0 -259.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -689.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -89.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 -565.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 184 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie"

Valve Software - vvis.exe (Dec 15 2016)
4 threads
reading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp
Error opening e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp

** Executing...
** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -final -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie"

Valve Software - vrad.exe SSE (Dec 15 2016)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp
Error opening e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp

** Executing...
** Command: Copy File
** Parameters: "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp" "E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_dustie.bsp"

The command failed. Windows reported the error:
"Den angivne fil blev ikke fundet."

Admin edit: spoiler tags
 
Last edited by a moderator:

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
One :
entity trigger_multiple (1322.00 -2244.00 -686.50) leaked!
Two :
You have a leak.
Three :
hashvec: point outside valid range
 

DaWhale

L1: Registered
Feb 13, 2017
11
2
How do i fix the hashvec, fixed the leaks, they were just from when i disabled the skybox for screenshots
 

Zloykotara

L1: Registered
Jul 21, 2015
22
229
Here's the scene i've made in the last 3 hours.
Belltower Scene.png

http://steamcommunity.com/sharedfiles/filedetails/?id=863759323
 
Last edited:

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
How do i fix the hashvec, fixed the leaks, they were just from when i disabled the skybox for screenshots
Check for any brushes near the edge of the grid, and use Alt+P to see if there are any invalid brushes (and fix them).
Is there an upload thread to put 72h stuff or should I just link it here?
There is no upload thread - just make sure your submission is in 72hr Jam Entries.
 

DaWhale

L1: Registered
Feb 13, 2017
11
2
The only error in Alt+P is: No info_player_start, but i was told to ignore that. I also checked for entities close to the edge but there were none.