TF2Maps.net Major Contest #14: Connect 5: The Original TF2Maps.net Boardgame

Discussion in 'Contests' started by Berry, Dec 19, 2017.

  1. Sarexicus

    Sarexicus L1: Registered

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    [​IMG]

    (from the google doc)
     
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  2. DJ Sylveon

    DJ Sylveon L3: Member

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    Ok then.
     
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  3. hutty

    aa hutty

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    Oh boy, 3 contests at once. This is going to get interesting.
     
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  4. Hosomi

    Hosomi L3: Member

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    This is bloody genius
     
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  5. Jsd

    Jsd L3: Member

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    welp time to get back into mapping
     
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  6. Cole Slaw

    Cole Slaw L2: Junior Member

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    Yes Please.
    conker.png
     
  7. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    The grid has too much of the same square types. Too much day vs night and symmetrical and assimmetrical, even though there are multiple options possible that although are somewhat similar in freedom are actualy more in variety:

    For day, night you can include as alternatives: sunset, dusk
    For symmetrical and asymmetrical you can set some gamemodes that feature a similar aspect: Control points, CTF, Payload, payload race.

    And you could also put some objective oriented squares into a potential group of 5 instead of always only allowing 1. If it makes a set more strict in gamemode its not a problem. The following would still be fine:
    Linear 5cp, Day, 1 cp in spytech, 1cp on bridge, japan

    And also, egypt is missing as theme entirely (and yes, this can be combined with spytech! already did that in mvm_giza at the spawn)
     
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  8. red3pit

    aa red3pit High on melancholy

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    Egypt = desert
    Egypt = ruins/temple
     
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  9. Jethro

    Jethro MUSty Complainer

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    [​IMG]
     
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  10. vulduv

    vulduv L4: Comfortable Member

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    best game ever! "you went yellow? you win!"
     
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  11. Kobolite

    aa Kobolite doing nothing interesting most of the time

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  12. phi

    aa phi Let Pain Be Your Guide

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    We specifically did not want to include gamemodes for the fact that it would create very hard restrictions on what you could do with given themes. We didn't want to include intermediate lighting choices as it creates a lot of ambiguity and doesn't have immediate "I know what this is" for people looking at the chart.

    For what we were aiming for, that combination you have spelled out is precisely what we don't want to do. We don't want that much specificity - we would like people to have freedom to choose what they'd like to structure their map as, with only vague bounds.

    This isn't supposed to be a chart of every possible combination in tf2, just a selection of some to encourage creative freedom within certain bounds. Hopefully you understand.

    And yes, as stated above, egypt can always be included as a desert or ruins map. The guidelines do not restrict you from doing additional concepts.
     
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  13. HolySnickerPuffs

    aa HolySnickerPuffs

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    It's a contest. Make a map fitting the rules and you might win a prize.
     
  14. Dribbleondo - Au Yeah

    Dribbleondo - Au Yeah L2: Junior Member

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    [​IMG] [​IMG]

    Lets do dis.
     
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  15. Manbearpig [FIN]

    Manbearpig [FIN] L1: Registered

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    Question: would a star fort count as a castle? I think it should after reading the google doc, but asking to be sure.
    Also link to wikipedia article about star forts (for context): https://en.m.wikipedia.org/wiki/Bastion_fort
     
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  16. Heronherald

    Heronherald L6: Sharp Member

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    Welp... time to break out the trains... Oh boy.
     
  17. Heronherald

    Heronherald L6: Sharp Member

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    Yup... I'm doing that one too... It's time for trains to rule the snowy daytime alpine symmetrical... um... thing. I guess
     
  18. Heronherald

    Heronherald L6: Sharp Member

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    I have a question. Are we allowed to use gameplay logic templates? Like a KotH control point or a train?
     
  19. Berry

    aa Berry spooky scary skeletons

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    Yes, previously made prefabs (logic templates, lighting prefabs) are allowed. The actual map must be made in the constraints of the contest though.
     
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  20. Heronherald

    Heronherald L6: Sharp Member

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    Ok, thanks!