TF2Maps.net Contest #8 - KoTH, Sponsored by STAR_

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
MIP mapping in source is not done in realtime. All the lower resolutions of a texture is baked into the vtf file. The only gain you could possibly get from forcing lower MIP textures is reduced GPU memory usage. In other words, lowering the texture quality will not increase your render FPS one bit, unless you're choking the gpu memory, which is very unlikely.

The reason competitive players reduce the mipmapping levels is to reduce visual noise.
Or they're just clueless and do it because "it's in this pro config I downloaded, so to be pro, I have to do it as well".
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
So wait, you're saying the texture quality setting that the game has in its own default options menu and even sets to "High" by default instead of "Very High" is useless?
 

Crash

func_nerd
aa
Mar 1, 2010
3,319
5,500