MIP mapping in source is not done in realtime. All the lower resolutions of a texture is baked into the vtf file. The only gain you could possibly get from forcing lower MIP textures is reduced GPU memory usage. In other words, lowering the texture quality will not increase your render FPS one bit, unless you're choking the gpu memory, which is very unlikely.
The reason competitive players reduce the mipmapping levels is to reduce visual noise.
Or they're just clueless and do it because "it's in this pro config I downloaded, so to be pro, I have to do it as well".
The reason competitive players reduce the mipmapping levels is to reduce visual noise.
Or they're just clueless and do it because "it's in this pro config I downloaded, so to be pro, I have to do it as well".