CTF Terranunis A1

A map about maps I think!

  1. Moonrat

    aa Moonrat The end of an era

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    Terranunis - A map about maps I think!

    So, yet another bad map! What about my other one? I got bored, like always! So, what's happening here? You are a team, trying to take a briefcase to your place, and not the other people's base!

    Now why do I continue making maps? The secrets in the briefcase, so I guess we'll never know.

    Also mountain place in skybox. yay.
     
  2. Muddy

    Server Staff Muddy Muddy

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    I gotta say, you come up with some damn creative names for your maps.

    My only concern at present is that the map is made up of about three small rooms interconnected with long, winding corridors, which I imagine won't be much fun to play in.
     
  3. gastrop0d

    gastrop0d L3: Member

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    The base interiors look extremely dark. I agree with Ms. Mudpie about the layout - try to diversify the routes a bit, make them each have a distinct feel.
     
  4. Moonrat

    aa Moonrat The end of an era

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    God damnit, shoulda known, feedback was mostly on two things.

    - The map doesn't really tell people where to go, so they're confused. Okay, I understand this one, I'll add some signs around.

    - The spawns are kinda ehh, which I hope I'll fix with some signs and func_respawnrooms.


    I did however, get some decent pieces of feedback from some that weren't on those 2 things.

    - Snipers are a bit too good at mid, which I'd say is about right. I tried to limit it, but I ain't got no ideas.

    - Some difference in heights at the base entrances. Yep, I'll prolly make some kinda balcony out of the current dead area in the back.

    - Some kits to encourage people to go to certain areas.


    So, I think I know what I'll do for A2.

    - Limit Snipers at mid
    - Add signs
    - Add respawn shits
    - Some more kits
    - A new balcony area to make the dead space at mid more usable


    I also like to add a wild card, so I'll add a Crit power up at mid that'll appear about every 90 seconds. That'll make things a bit more interesting at mid
     
  5. soylent robot

    soylent robot L7: Fancy Member

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    Hope you dont mind me scribbling on your map
    [​IMG]
    Those empty rooms seemed odd to me, I suggest having them lead to underground tunnels to the centre area.

    Source: I like underground tunnels
     
  6. Moonrat

    aa Moonrat The end of an era

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    Uhh, those are Spawn rooms..

    But, I've been wanting to add a sneaky route to Mid and through already, so I might do something along those lines. Everybody's been complaining about the 2 spawns anyway.
     
  7. Pocket

    aa Pocket func_croc

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    I know I kept running into them by accident.
     
  8. soylent robot

    soylent robot L7: Fancy Member

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    oh riiight, i was wondering where those were