Teien

MVM Teien RC6

  • This map is featured! Our best maps, all together in one place for your viewing pleasure.

sugarblood

L1: Registered
Jun 5, 2014
37
13
Man, Suijin and now this. What's with Team Fortress 2's community and making good maps based off locations around the world that are maximum eye candy in a game that usually keeps itself limited to dull american gravel pits? I mean, it's not a bad thing at all, keep going, by all means!
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Apparently the deathpit doesn't use !activator sethealth -1000 but instead a trigger_hurt with a flat dmg value.
We had a boss fly into the deathpit, it survived the deathpit because the game logic kicked in and thought the boss flew off the map :D

This isn't really something that's worth another compile imo but I felt like telling you about it regardless
 

Freyja

aa
Jul 31, 2009
2,994
5,813
- Added relays to close the deathpit at mission maker's discretion: deathpit_block_relay and deathpit_open_relay
- Added a money collect trigger in tank entrance
- Raised ground under garden bridge slightly
- Added nav avoids for common bots on raised grassy area in middle of the map to give players a bit more freedom
- Added the common tag to path-controlling nav_avoids
- Made it so there's only one "spawnbot" and "spawnbot_left/right" per side for alternating spawning as per request
- Moved the spawnbot_right that was causing bots to get stuck sometimes
- Included new mission "Onsen Onslaught" made by Dayal

Read the rest of this update entry...
 

Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
There are certain props on the map that are causing lag when looked at and generating large amounts of checksum errors. Most of them have "bamboo" in their name.
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
gonna relay this from our server group because I believe this is fairly relevant, unless the latest version already fixed these little things:
3C288FCFEDBEA8415B111470231731182B9B5538

This doesn't seem like much but people can get on top of that clip and just squat there (even if this spot is completely useless for defensive purposes)

D9A832ADF3B561A51DEC620597B62489C1D75E79

This just looks like a case of strange nav pathing, causing this Scout to somehow get himself stuck and unable to leave the spawn, bricking the wave in the progress. Chances are, it's caused by this bit of nav here.
 

sigsegv

L1: Registered
May 16, 2017
2
6
Erm... robot_teien.pop isn't included in the rc4 download file. But the mission pop's (which are present) try to include that file. Mistake?
 

Dayal

L3: Member
Feb 8, 2017
123
293
241115678.89999995_image.png


Just reporting an issue where if giants take the tele from the Engi at this spot, they get stuck in the lantern