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CP Takeback B12b

Perry

L1: Registered
Jun 27, 2019
43
6
Changed Mountain scale in skybox
added more skybox detail
Displacement hills and mountains (Will Smooth out in beta)
Edited Skybox texture back to Hydro's
changed Dynamic Shadow position and color
Cave's now use Displacements
edited sun angles
added more sinage
fixed sightlines
added a long... thing... to the outside of Cap A
changed hills outside Cap A to be flat for better collisions
Changed a few props around
made area outside Red Spawn smaller

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Perry

L1: Registered
Jun 27, 2019
43
6
Well this should come as no shock, however beta five? whats up with that? well. most of BETA thus far had been filled with set backs, that I had to change the file name over and over, but I found the solution to my problem, and fixed. Now on to the changes!
-Custom Props
Attachment to the Dump Trucks making them into Cracky Pop trucks
City Sky lines in the distance
and a new stair case specifically for this map
-edit to displacements
-edited skybox
-fixed nodraw on displacement
-changed displacement alpha
-added a non-accessible pit in the shed out side Red Forward Spawn

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Perry

L1: Registered
Jun 27, 2019
43
6
-Added Water Dripping Sound, and particles
-Added Decals
-adjusted Clip brushes
-adjusted wall textures
-adjusted cube map size
-adjusted door speed
-fixed kill trigger in Red Forward Spawn (Its to keep people from getting stuck)
-adjusted fog color
-adjusted Blue Forward Spawn

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Perry

L1: Registered
Jun 27, 2019
43
6
-changed Red Spawn to resemble a 1970's Coca-Cola bottling plant
-changed Walls of Blu Spawn
-changed door way texture on shed
-adjusted closing door speeds
-changed fog color
-adjusted textures
-adjusted smoothing groups
-adjusted clip brushes

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