Resource icon
Cube maps broke.
decreased cubemap scale
adjusted fog color
adjusted smoothing groups
Compressed the Map file from 108MB to 32mb
-changed Red Spawn to resemble a 1970's Coca-Cola bottling plant
-changed Walls of Blu Spawn
-changed door way texture on shed
-adjusted closing door speeds
-changed fog color
-adjusted textures
-adjusted smoothing groups
-adjusted clip brushes
-Added Water Dripping Sound, and particles
-Added Decals
-adjusted Clip brushes
-adjusted wall textures
-adjusted cube map size
-adjusted door speed
-fixed kill trigger in Red Forward Spawn (Its to keep people from getting stuck)
-adjusted fog color
-adjusted Blue Forward Spawn
Literally Beta 8, just with the Props and textures properly packed.
Changed the Lay out a bit
-extended the shed outside Last Cap
-removed fence
-added a bridge up to the Shed
-moved BLU Forward spawn
-added doors to block off blue's first spawn
Left upstairs open just incase someone is left behind
-changed the first blue forward to a in accessible detail room
-adjusted Displacement walls
-removed cube map
Well this should come as no shock, however beta five? whats up with that? well. most of BETA thus far had been filled with set backs, that I had to change the file name over and over, but I found the solution to my problem, and fixed. Now on to the changes!
-Custom Props
Attachment to the Dump Trucks making them into Cracky Pop trucks
City Sky lines in the distance
and a new stair case specifically for this map
-edit to displacements
-edited skybox
-fixed nodraw on displacement
-changed displacement alpha
-added a non-accessible pit in the shed out side Red Forward Spawn
Changed Yellow hall
edited Skybox
adjusted shadows
edited displacements
edited clips
other junk
Changed Mountain scale in skybox
added more skybox detail
Displacement hills and mountains (Will Smooth out in beta)
Edited Skybox texture back to Hydro's
changed Dynamic Shadow position and color
Cave's now use Displacements
edited sun angles
added more sinage
fixed sightlines
added a long... thing... to the outside of Cap A
changed hills outside Cap A to be flat for better collisions
Changed a few props around
made area outside Red Spawn smaller
added new hall between cap and first hall
added kill trigger in Red Spawn that turns on after point is capped
added new flank path into yellow hall
added new door outside blue forward spawn
added new ramp to cliff
adjusted bridge from the barn to cliff
major changes to last cap
changed boxes from stairs
moved props around
added more props around
adjusted fade distance