Map was definitely incredible fun. Can't wait to see it with proper texturing.
Somebody suggested a Dispenser on the cart, a la Payload. This might be worth experimenting with.
Hmm, I am afraid adding that will make people turtle the cart more than they already did in the gameday. I think it's GOOD that the defenders must actually move around the base to resupply, the whole theme of the map so far seems to be 'dynamic gameplay' adding a dispenser seems counter-productive.
I will try it out, but on paper it doesnt sound like it's in line with the map idea I have.