Really excited about this update. I feel like I did some good stuff here. Hope it ends up being good.
-lowered overall accessible highground
-fixed players being able to cap the point while on the roofs
-changed angled brush with cylinders on it by mid to be a path into that building
-fixed multiple clipping issues and misaligned brushes
-extended stairs in lower flank to fit the width of the hallway instead of leaving a lil nook
-moved player spawn to be more in the middle of the room so both left and right exits are more appealing
-set doors at point to be open
-added health and ammo pickups in building before mid's courtyard
-upgraded small health and ammo pickups in the mid side buildings to medium pickups
-added new path to highground in courtyard before point
-moved right path over to the left a bit to make it less out of the way from spawn
-removed wasted space by spawn
-added some one way windows to building before point courtyard
-widened upper catwalk from building infront of spawn to building infront of point courtyard
-added prop below drop down inside building infront of spawn courtyard
-added stairs to inside of building before mid courtyard to upper areas
-removed overhang roof and doorway on the red's right side of the building before mid courtyard and gave all classes easy access in hopes of giving snipers somewhere to camp
-raised skybox after first transition building
-shortened transition building between spawn and the transition courtyard in order to shorten length between spawn room and point. It's now 3900 some units instead of over 4000 which is still larger than Viaduct's 3100 some units but Synthetic isn't a clone of viaduct so I DON'T GIVE A CRAP YO!!!!
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