- Jan 13, 2008
- 375
- 445
I was there for that game =) I think you had a super aggressive engy who built a tele exit up ahead. It ended up costing blue as they couldn't push past CP3 with half the team wandering around CP4For some reason, a lot of blue keep getting past red and getting to the last red spawn/point.
I was there for that game =) I think you had a super aggressive engy who built a tele exit up ahead. It ended up costing blue as they couldn't push past CP3 with half the team wandering around CP4
I could never put my finger on it but something about the color palette has always felt off for tf2. It just feels overall too bright with textures, lighting, or something, its really hard to describe. :S
Yeah, this is my one issue with Swiftwater. I think there are a number of overlays in the first section (outside Blue spawn) that have almost a pastel colour to them. That's the only specific colour palette problem, but it's all a little off. That said, I do looove me some swiftwater, and i'm glad to see the updates!
Thanks. I had a friend who made the decals and he hasn't expressed interest in changing them. I enjoy his work and like the bits he added to the map.I think there are a number of overlays in the first section (outside Blue spawn) that have almost a pastel colour to them. That's the only specific colour palette problem, but it's all a little off.
I agree. Swiftwater is pretty much my first map and I've learned a lot. At this point I'm interested in fixing gameplay and moving on. I don't have time/ambition to go through and retexture it all.The really deep red mixing with the green of the landscape and the blue just doesn't do it for me. If you look at Valve alpine maps they stay away from the blues and reds and keep it to more of a wood look for both teams, with the colored wood. Essentially, when using the Alpine theme Valve stays away from the extreme red/blu coloring that this map uses.
I looked around and couldn't find this. I may have fixed it between RCs and just didn't recall. If the problem persists please take a screen.check the stairs in the last cap area. At least one set doesn't have a playerclip, which I discovered while trying to jump up it during a game yesterday.