PL Swiftwater (swift revisited)

Discussion in 'Map Showcase' started by What Is Schwa, May 18, 2009.

  1. Tom Hoen

    Tom Hoen L6: Sharp Member

    Messages:
    320
    Positive Ratings:
    245
    Based on yesterday gameday only one door has green light and it's the last door at the back of spawn. Other doors have red light no matter if they are locked or open or shortest route out. I noticed couple of instanses when red tried to get out of locked door.
     
  2. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,453
    Positive Ratings:
    234
    Put a func_conveyor on top 1 unit wide divide into 4 quaters (so the player will go off in a dirction relative to their jump)- they won't be able to stand there for too long - lol
     
    Last edited: Feb 17, 2012
  3. Powerlord

    Powerlord L3: Member

    Messages:
    124
    Positive Ratings:
    58
    What are the differences between pl_swiftwater_final_rc and pl_swiftwater_ugc?
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,020
    Positive Ratings:
    3,947
  5. Scarf4ce

    Scarf4ce L1: Registered

    Messages:
    3
    Positive Ratings:
    9
    Hi mates, from time to time, my highlander team like to mess around on the maps of the week on UGC, for: planning pushes, counter pushes, holding positions, good traps, sentry placement, good hiding spots for surprise attacks etc...

    When I find this very dangerous potential "exploit", well all know that most of this grids allow damage to pass, we know them from: Steel, Fast Lane, and others, my team like to call them "Chicken Pen".


    When the Blu team have it's further spawn position (after capping 3rd), in front of it's spawn, there is on the roof a "Chicken Pen" the top floor, is the last point hold, with a nice timed trap, it's possible to devastate the Red combo on the top floor.

    Here is a screenshot to help Schwa to fix it, note that the Red Heavy took damage from my Black Box as you see that 15 Health is returned from the hit.

    [​IMG]
     
    • Thanks Thanks x 2
  6. Scarf4ce

    Scarf4ce L1: Registered

    Messages:
    3
    Positive Ratings:
    9
    One last info about an exploit that I found some minutes ago. It's possible almost in the same spot (on top of the closets) to exploit a Kamikase taunt grenade to spawn on the top level, this exploit is possible when you taunt with Equalizer/Scape Plan, in a crawl space, so when the full taunt animation occurs, the explosion will happen on the top floor, and the worst, the taunting player does not dies, since the explosion is away from him, so it could be done multiple times with any health loss, this was possible for example on Snakewater and Gullywash, the same spot can be accessed by any class (by jumping on the cabinet handlers) to taunt for "wall hacks" for the top floor too.

    The exploit can be seen on this videos.

    https://www.youtube.com/watch?v=hYtDvCdm0zQ

    https://www.youtube.com/watch?v=efFEs0XB1M4

    Screenshot of me killing a bot on the top level.

    [​IMG]


    Anyway, I always enjoy playing this wonderful map, and will love to see this making into the game.
     
    Last edited: Mar 19, 2014
  7. riahc3

    riahc3 L1: Registered

    Messages:
    1
    Positive Ratings:
    0
    Download link is broken.
     
  8. HQDefault

    HQDefault L12: Fabulous Member

    Messages:
    926
    Positive Ratings:
    253
    The amazing payload map that nobody ever plays for some reason
     
  9. wareya

    wareya L7: Fancy Member

    Messages:
    493
    Positive Ratings:
    172
    awkward geometry, janky flanks, unavoidable sightlines, overpowered sentry spots, minisentry empowering ammo spots
    the ugc version is better but still not good enough, salvaging it is possible but it's supposed to be a dead map and all
     
  10. Sor

    Sor L2: Junior Member

    Messages:
    72
    Positive Ratings:
    7
    setpos 1885.544434 -3560.826172 -1073.658936;
    setang -10.410460 53.167507 0.000000

    Unskewed displacement.
     
    • Thanks Thanks x 1