Sweetheart

CP Sweetheart A4

Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
Sweetheart - <3

A syrup farm that takes place in Iowa of all places

The main goal of the map is open areas with reasonable sightlines, there are also plenty of smaller areas for the close-range classes to use to their advantage.

Alpha 1 screenshots

20200128220733_1.jpg
20200128220739_1.jpg
20200128220752_1.jpg
20200128220808_1.jpg
20200128220829_1.jpg
20200128220837_1.jpg
20200128220817_1.jpg
20200128220853_1.jpg
20200128220846_1.jpg
20200128220757_1.jpg
20200128221003_1.jpg
20200128220930_1.jpg
20200128220944_1.jpg
20200128221107_1.jpg
20200128220906_1.jpg
20200128221023_1.jpg
20200128221011_1.jpg


Feedback is appreciated, stay frosty!
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
Sweetheart's first update!

These are the changes based on feedback of the first playtest

Heightened this fence here to prevent a ridiculous sniper sightline
20200130205717_1.jpg
Removed the cave exit that leads to the point, A should be easier to defend now
20200130205732_1.jpg
Replaced the vent route at last with a small transition room, it's still a dropdown though
20200130205754_1.jpg
Added this fence that I will likely remove later
20200130205726_1.jpg
Lowered everything after the garage, last should be easier to attack now
20200130205748_1.jpg
Removed the stills from well entirely, now there's this more open side route with health/ammo that flip-flops between supporting attackers and defenders
20200130205759_1.jpg
Added a nobuild to the ramp coming from blu's forward spawn to prevent getting caught up by teleporters
20200130205953_1.jpg
Added this door to the garage area that opens when A is captured
20200130205741_1.jpg
Slight tweaks to last
20200130205809_1.jpg
Added signage to make objectives clearer
20200130205829_1.jpg
Changed the rock prop right behind A so the area's less tight
20200130205737_1.jpg
Increased the size of packs all around the map, now it should be easier to stay in the fight
20200130205822_1.jpg


Other changes include____________________________
• Adjusted clipping to prevent perch-points and getting caught up on doorways
• Added some small health/ammo packs to add a little bit more support
• Hopefully packed the map successfully


Read the rest of this update entry...
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
429
413
It's bucket time y'all

Changed last quite a bit... again
20200223130253_1.jpg
Lowered the point, added some more hopefully viable sentry spots
20200223130247_1.jpg
Moved the "dropdown", added a ramp that allows you to retreat or push back in, now you don't have to fully commit to a route, and aren't penalized for taking it
20200223130256_1.jpg
"vent" route
20200223130300_1.jpg
Added an entirely new building to A to aid in defending, inside the building is a full ammopack, the full ammo in the closest building has bee
20200223130520_1.jpg
More of this
20200223130313_1.jpg
Extended this sliding door to rest over the dump truck's hood, now there's no longer a really cheeky sightline into first from there
20200223130320_1.jpg
Another look at first
20200223130309_1.jpg
New custom model made by yours truly, expect more custom assets in this map in the future
20200223130330_1.jpg


Other changes include____________________________

- Clipped arguably too much
- Adjusted health & ammo packs
- Added cubemaps
- The cubby's dead... sorry
- Finally fixed thdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeer

Read the rest of this update entry...