Hey there, I'm building a map with the swamp theme (I'm not using it for the contest though, unfortunetly. It won't be super-detailed).
Anyway, I'm having a few problems.
1: Using the 2d skybox texture (same error with regular skybox texture), the skybox appears fine on the top side, but front, left, back and right all seem to be 'stretched' from the edges of the up texture or are a mirror of the "up" texture.
I plan to build a 3d skybox soon, so this isn't a huge problem for the final version of my map.
2: - my main issue: Using the water provided with the theme pack, the reflection of it shows as pink. This is ofcouse due to an error with cubemaps. However, when compiling the map and/or building cubemaps (in game) I am presented with this error (quoted from compile log):
As said, #2 is my main worry. Is there a way I can easily solve this issue as soon as possible, - the maps relatively small and I'm hoping *may* be released for testing at the end of the day.
Thanks.
Anyway, I'm having a few problems.
1: Using the 2d skybox texture (same error with regular skybox texture), the skybox appears fine on the top side, but front, left, back and right all seem to be 'stretched' from the edges of the up texture or are a mirror of the "up" texture.
I plan to build a 3d skybox soon, so this isn't a huge problem for the final version of my map.
2: - my main issue: Using the water provided with the theme pack, the reflection of it shows as pink. This is ofcouse due to an error with cubemaps. However, when compiling the map and/or building cubemaps (in game) I am presented with this error (quoted from compile log):
*** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_03 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_03 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_03 to build the default cubemap!
As said, #2 is my main worry. Is there a way I can easily solve this issue as soon as possible, - the maps relatively small and I'm hoping *may* be released for testing at the end of the day.
Thanks.