Supplytrack

PD Supplytrack a10

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,101
6,597
We playtested your map on our server recently. You can download the demo file here, and can see the feedback here. The best way to use this is to watch through the demo - look where people go and don't go, what classes they play and don't play, and where most people die. Make sure to pay attention to the ingame text and voice chat. On the feedback site, if you Claim your map, you can download the feedback as a vmf, which you can then copy into your map vmf to have all the feedback in the right place.
 

_Matches_

L1: Registered
Feb 25, 2014
39
128
-Reduced the size of the spawnroom courtyard

-Added Rain

-Added third spawn exit

-Added supply drops which randomly drop in and either have a small/medium ammopack or a small/medium healthpack

-Added more cover around mid

-Properly cliped the train tracks in the middle

-You can now go into the train cab you cant however cap from there

-Some optimising

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_Matches_

L1: Registered
Feb 25, 2014
39
128
-Made some props non-solid

-Added block_bullet to the train so you cant place stickies on it anymore

-Added a small brush to the bridge on the beginning of the track so you can jump more easily on the train

-Updated screenshots

-Redone some clipping

-Redone some displacements

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_Matches_

L1: Registered
Feb 25, 2014
39
128
-Added a Tender to the train which provides some moving cover in mid

-Made the Train slightly faster

-Completely changed the lightning from dark and rainy to more of a sunset

-Updated screenshots

-Made the capture zone smaller

-Optimization

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