Sunrise

PL Sunrise A6

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Sunrise - All the sun, with none of the rise

Adopted right from Muddy's own pl_second, this map is a payload map with 3 points.

Thanks to:
Muddy for the original map
A Boojum Snark for entity things
Moonrat for being great in bed
 

Dadema

L-3: Not very succesful map maker
Jan 27, 2016
163
83
I'm working on the same project,
Maybe wanna colab?
Or not, doesn't realy matter
 
Last edited:

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Wow, I already knew that Owly Oops' Dawn skybox looked great, but damn. This map brings it out unlike anything else I used it in.

Changelog:

- The skybox is now a brilliant dawn
- Added a new building to C to defend from
- Changed the geometry of another building at C to benefit defenders rather than attackers
- Removed a dark alcove that didn't add anything to gameplay
- Added a building at A, replacing a stack of crates from before
- Simplified a flank route to A
- Changed a building at A to benefit the A defense
- Fixed getting stuck in an alcove when a door shuts after A's capture

Read the rest of this update entry...
 

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
honestly I think the main downfall of this map is a lack of height variation.
If you can fix this, this map should get back on track.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
No internet + some reference maps = BLU Spawn Detailing

Change Log:

- Detailed the FUCK out of BLU spawn
- Changed the ground in front of BLU sapwn to displacements
- Added a new route to last favoring BLU, it has a good height advantage, but can't cover all the Sentry spots
- Fixed the door at B that was borked as shit

Read the rest of this update entry...
 

Dadema

L-3: Not very succesful map maker
Jan 27, 2016
163
83
No internet + some reference maps = BLU Spawn Detailing

Change Log:

- Detailed the FUCK out of BLU spawn
- Changed the ground in front of BLU sapwn to displacements
- Added a new route to last favoring BLU, it has a good height advantage, but can't cover all the Sentry spots
- Fixed the door at B that was borked as shit

Read the rest of this update entry...
Looks realy nice!
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Various additions, and a few subtractions

Change Log:

- Changed the side route to C to be shorter
- Added a small, spammable window that can get sentry spots out of C
- Removed a nasty sightline at C with a nice looking building
- Added a small shack and defendable Engineer position to B
- Removed the house that held the old entrance to the C side route
- Added more cover for the Engineer position infront of the B building
- Added a door that keeps the window route to B closed until after A's capture
- Messed with kits all across the map
- Detail in various places has been updated and added
- Fixed a clipping exploit that nobody got to use before I noticed it
- Finally dealt with those horrid unclipped railings

Read the rest of this update entry...