Sunrise

Sunrise A6

Various additions, and a few subtractions

Change Log:

- Changed the side route to C to be shorter
- Added a small, spammable window that can get sentry spots out of C
- Removed a nasty sightline at C with a nice looking building
- Added a small shack and defendable Engineer position to B
- Removed the house that held the old entrance to the C side route
- Added more cover for the Engineer position infront of the B building
- Added a door that keeps the window route to B closed until after A's capture
- Messed with kits all across the map
- Detail in various places has been updated and added
- Fixed a clipping exploit that nobody got to use before I noticed it
- Finally dealt with those horrid unclipped railings

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No internet + some reference maps = BLU Spawn Detailing

Change Log:

- Detailed the FUCK out of BLU spawn
- Changed the ground in front of BLU sapwn to displacements
- Added a new route to last favoring BLU, it has a good height advantage, but can't cover all the Sentry spots
- Fixed the door at B that was borked as shit

Attachments

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Wow, I already knew that Owly Oops' Dawn skybox looked great, but damn. This map brings it out unlike anything else I used it in.

Changelog:

- The skybox is now a brilliant dawn
- Added a new building to C to defend from
- Changed the geometry of another building at C to benefit defenders rather than attackers
- Removed a dark alcove that didn't add anything to gameplay
- Added a building at A, replacing a stack of crates from before
- Simplified a flank route to A
- Changed a building at A to benefit the A defense
- Fixed getting stuck in an alcove when a door shuts after A's capture

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