PL Sunrise A6

All the sun, with more of the rise!

  1. Moonrat

    aa Moonrat The end of an era

    Messages:
    898
    Positive Ratings:
    532
    Sunrise - All the sun, with none of the rise

    Adopted right from Muddy's own pl_second, this map is a payload map with 3 points.

    Thanks to:
    Muddy for the original map
    A Boojum Snark for entity things
    Moonrat for being great in bed
     
  2. DaDema

    DaDema L-3: Not very succesful map maker

    Messages:
    160
    Positive Ratings:
    88
    I'm working on the same project,
    Maybe wanna colab?
    Or not, doesn't realy matter
     
    Last edited: Aug 27, 2016
  3. Moonrat

    aa Moonrat The end of an era

    Messages:
    898
    Positive Ratings:
    532
    nah
     
    • Funny Funny x 2
  4. DaDema

    DaDema L-3: Not very succesful map maker

    Messages:
    160
    Positive Ratings:
    88
    Then i'm just gonna make my own version
     
  5. Urban

    aa Urban

    Messages:
    204
    Positive Ratings:
    246
    Make sure you add blackjack and hookers to further differentiate it.
     
    • Agree Agree x 5
  6. Moonrat

    aa Moonrat The end of an era

    Messages:
    898
    Positive Ratings:
    532
    Wow, I already knew that Owly Oops' Dawn skybox looked great, but damn. This map brings it out unlike anything else I used it in.

    Changelog:

    - The skybox is now a brilliant dawn
    - Added a new building to C to defend from
    - Changed the geometry of another building at C to benefit defenders rather than attackers
    - Removed a dark alcove that didn't add anything to gameplay
    - Added a building at A, replacing a stack of crates from before
    - Simplified a flank route to A
    - Changed a building at A to benefit the A defense
    - Fixed getting stuck in an alcove when a door shuts after A's capture

    Read the rest of this update entry...
     
  7. The Letter Before A

    The Letter Before A Cool Idiot

    Messages:
    300
    Positive Ratings:
    119
    honestly I think the main downfall of this map is a lack of height variation.
    If you can fix this, this map should get back on track.
     
  8. Moonrat

    aa Moonrat The end of an era

    Messages:
    898
    Positive Ratings:
    532
    No internet + some reference maps = BLU Spawn Detailing

    Change Log:

    - Detailed the FUCK out of BLU spawn
    - Changed the ground in front of BLU sapwn to displacements
    - Added a new route to last favoring BLU, it has a good height advantage, but can't cover all the Sentry spots
    - Fixed the door at B that was borked as shit

    Read the rest of this update entry...
     
  9. DaDema

    DaDema L-3: Not very succesful map maker

    Messages:
    160
    Positive Ratings:
    88
    Looks realy nice!
     
    • Thanks Thanks x 1
  10. Moonrat

    aa Moonrat The end of an era

    Messages:
    898
    Positive Ratings:
    532
    Various additions, and a few subtractions

    Change Log:

    - Changed the side route to C to be shorter
    - Added a small, spammable window that can get sentry spots out of C
    - Removed a nasty sightline at C with a nice looking building
    - Added a small shack and defendable Engineer position to B
    - Removed the house that held the old entrance to the C side route
    - Added more cover for the Engineer position infront of the B building
    - Added a door that keeps the window route to B closed until after A's capture
    - Messed with kits all across the map
    - Detail in various places has been updated and added
    - Fixed a clipping exploit that nobody got to use before I noticed it
    - Finally dealt with those horrid unclipped railings

    Read the rest of this update entry...
     
  11. Twist.vmf

    Twist.vmf L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    205
    this ready for a b version
     
  12. Crowbar

    aa Crowbar perfektoberfest

    Messages:
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    Positive Ratings:
    1,192
    It is when the gameplay is good enough, for which six alphas may not be enough.
     
    • Agree Agree x 1