Stormy Bluff

Discussion in 'Map Factory' started by The_Ulf, Jun 9, 2009.

  1. The_Ulf

    The_Ulf L6: Sharp Member

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    Hey all, first map I'm not too ashamed to upload my WIP shots of here. Stormy Bluff is a Gravelpit-style attack/defend CP map with three (3) initial points before the final point - a rocket ship sticking out of the Red's gargantuan barn built strangely on top of a Mesa somewhere in the midwest.

    The Blu spawn area is excessively more detailed compared to the rest of the map (I haven't even started to build the A-C control points yet) right now because I'm building Stormy Bluff with two gametypes in mind:

    1) Gravelpit-style CP, which I'm focusing on and is the version this thread will be dedicated to. Once I've finished this, though I'm going to convert it over to:

    2) Artesia's awesome new, Eye-of-the-Storm-inspired gametype debuting in his cp_Confinement which you should check out here. For that build, I'll be turning the Blu spawnrooms into battlements overlooking the central Nucleus Jaws (where the flag will spawn) and moving the Red and Blu initial spawnrooms to new locations. I'll be releasing that version of Stormy Bluff in conjunction with another map I'm working on (also for Artesia's gametype) but more on that one when it's not a sightline and optimization nightmare.
     
  2. TotalMark

    TotalMark L6: Sharp Member

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    Interesting so far.
     
  3. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    Looks nice, but a mesa in the midwest?

    I wasn't aware we had any. :)
     
  4. Void

    aa Void Local Man Unable To Map, Sources Say

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    We do, kind of. If you want midwestern ref pics I can take some later.

    I'm an MN guy.
     
  5. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    Wow, that's crazy, I'm in Illinois an with the exception of the valley I live in all I see is seas of corn for miles and miles.
     
  6. The_Ulf

    The_Ulf L6: Sharp Member

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    Haha, whatever you call the standard desert-esque environment. xD
     
  7. FaTony

    FaTony Banned

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    I'm sorry for posting this screen for the 3rd time on this forum, but 1st screen looks almost exactly like my cp_coast. The rain map started almost a year ago.
    [​IMG]
     
  8. The_Ulf

    The_Ulf L6: Sharp Member

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    Dude, I claim no originality on rain. I'm just using Valve's particle effect turned 35 degrees and clumped closer together than for arena_sawmill so that it looks slightly more intensive.
     
    Last edited: Jun 10, 2009
  9. Hellfire

    Hellfire L9: Fashionable Member

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    what is so "exactly the same" ? rain? lol
     
  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    He just wants kudo's for "being the first". He also takes pride in doing everything you should not when mapping for TF2. Such as using HL2 content and particle systems.
     
  11. Waif

    Waif L7: Fancy Member

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    Oh cool, that looks sweet... never knew you could change the angles on particle systems :)
     
  12. The_Ulf

    The_Ulf L6: Sharp Member

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    Er, ah.