PL Stormblitz a1b

A 4cp snow themed payload map that experiments with height variation

  1. Huwareyou

    Huwareyou L2: Junior Member

    Messages:
    71
    Positive Ratings:
    9
    Stormblitz - A 4cp snow themed payload map that experiments with height variation

    A 4cp snow themed payload map that experiments with height variation, For this map I tried out detailing and displacements for the first time.

    This is my first payload map, enjoy!
     
  2. Huwareyou

    Huwareyou L2: Junior Member

    Messages:
    71
    Positive Ratings:
    9
    a1a update changelog:

    - Replaced the engine-intensive block bullets and clipping over part of the map with skybox, hopefully leading to less rendering and better fps.
    - Raised the buildings' roofs much higher.
    - Deleted parts of the large empty snowy area that was clipped off in order to try to raise performance
    - The map now should not render all at once due to the aforementioned replacment of the clipping with skybox!.
    - Overall file size has been drastically decreased from around 7.7 mb to around 4.5 mb!
    - Added a small cover area coming out of the left exit of Red's last soawn
    - Removed the one way door in the red shack with the laser right outside blu's first spawn.
    - Made it so that the cubby hole with a full ammo at Red's final base has some walls so there's a bit more cover.
    - Added a small health near the medium ammo overlooking the final point to aid red defending - the only over health that red could reasonably get to from defending the last point was out of the way in one of the side buildings.
    - Removed one of the barrels in the drop down from blu's high ground over the last point. I'm still not a huge fan of having the barrel there since it's not reliable to use to crouch jump up, but I feel as though a staircase would be cramped and too maze-like.
    - The maximum timer is now set to 10 minutes (down from 15, which was way higher than all the time in the map combined, so it is effectively no longer not capped). This should prevent 12+ minutes of defending last.
    - Added a large blu team logo overlay in Blu's initial spawn to match that of Red's in their final spawn.

    Read the rest of this update entry...
     
    Last edited: Jun 10, 2021
  3. Huwareyou

    Huwareyou L2: Junior Member

    Messages:
    71
    Positive Ratings:
    9
    a1b update changelog:

    - Modified respawn wave times slightly for both teams.
    - Moved around health and ammo pickups, particularly around A and D.
    - The sizes of some health and ammo pickups have been changed, mainly from small to medium or vice versa.
    - Removed the medium ammo box on the flank building on the right that leads into D.
    - The cliff displacements to the right of B have been made more distinct.
    - Added two crates for Red to climb up to gain some high ground over Blu where the gap in the fence was before. This should block a powerful sightline that went right up until blu's spawn.
    - More optimisation by making the roofs of some areas around A skybox to lead to better
    - The large room upstairs in one of the flank route into B has been shortened, and the container prop and the health and ammo pickup have been moved further left. I have created a room where the area used to extend to and detailed it.

    Read the rest of this update entry...