Stopping the SD_ prefix from overriding the HUD

Discussion in 'Mapping Questions & Discussion' started by Muddy, Feb 24, 2017.

  1. Muddy

    Server Staff Muddy Muddy

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    Every time I've run ctf_extraction on the server, everyone's gotten confused by the gamemode, since it has a lot more to do with Special Delivery than stock CTF. Sadly, although I'd like to use the sd_ prefix (and did originally), that prefix also overrides the HUD to display the Special Delivery HUD instead, which removes the capture counters, which I need for the gamemode.

    It's probably not a huge deal in the long run, but is there any way I could possibly stop this from happening? I've tried forcing the CTF HUD using tf_gamerules - didn't work - and I've tried setting the item_teamflag's Game Type to Capture The Flag - also didn't work.
     
  2. Muddy

    Server Staff Muddy Muddy

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    [​IMG]

    In case anyone who has an answer missed it.
     
  3. Fragancia

    Fragancia L2: Junior Member

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    It doesn't look like it's possible, I've tried spawning the flag at runtime and the tf_gamerules entity but the game sets it back to sd after I try to force it to use CTF HUD
    [​IMG]
    The game instantly forces it back to Special Delivery shown here:
    [​IMG]

    I'm afraid this might be out of our reach to change but I'll keep poking around to see if I can get it to work.
     

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    Last edited: Feb 28, 2017