For one thing, you might want to fix the link in the first post
Things I noticed, mostly aesthetic:
- It's still rather dark everywhere. I suggest turning up the general brightness and/or giving some spots (the doors hall, inside houses) lights, and switching the theme to alpine a generally more open feel (although it also helps that I really like alpine and feel that it would make your map stand out more

). What would also help is changing the what are now big dev texture blocks in the middle to see-through fences for a little more light.
- The box on top of a tire at the intel looks rather strange and I'm not sure if further cluttering of the intel yard is needed.
- Move the small ammo boxes at mid to behind the concrete blocks instead of in front of the piles of boxes. It gives them more reason to be there (the concrete) and doesn't look as weird.
- Clip the entrances to the windows of the mid house from the outside, so you don't have to jump to get in or heighten the windows in such a way that it's clear that you can't walk, but have to jump.
- Block off the big gap under the right catwalk coming from spawn.
- The spawns feel rather claustrophobic. Add the doublecross doors, and some windows.
All are tiny changes, really. I'd start detailing if I was you
