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Stockpile B2

A ctf map by Hanz

  1. Hanz

    aa Hanz Ravin' Rabbid

    Messages:
    844
    Positive Ratings:
    474
    CTF Stockpile
    By Hannes "Hanz" Tirez

    -Regular Capture The Flag gametype.
    -Granary theme.
    -Was entry for 4th Major Contest.

    Credits:

    - A Boojum Snark: Gametype library + Door prefabs
    - Acegikmo: Environment gallery
    - DaBeatzProject: Custom Textures
    - Ravidge: Custom Textures
    - Everybody who ever helped me with Stockpile :)
     
    Last edited: Mar 9, 2011
  2. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
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    130
    ^_^
     
  3. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    this contest makes everyone abandon old maps..so we will never ever see any finished map... saaad((((
     
  4. Void

    aa Void Local Man Unable To Map, Sources Say

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    Very dark, going by the screens. No focus on the intel point.
     
  5. Jindo

    Jindo L3: Member

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    I found the screenshots were quite dark, I hope you're going to add more lighting.
     
  6. Hanz

    aa Hanz Ravin' Rabbid

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    Ok, after testing it the first times I will change/add this:

    - Another way or sideway to the intel yard
    - I will make it less dark
    - Will change a little at the respawnroom yard to make it less boring
    - Fix that stickies cannot be placed on doors

    Any other things I should change? ^^
     
  7. Radaka

    Radaka L7: Fancy Member

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    Good layout, but a bit dark and could use some more cover, props, spice, powerpuff girls, etc. in some of the more bland areas.

    Fun to play!
     
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  8. Hanz

    aa Hanz Ravin' Rabbid

    Messages:
    844
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    ctf_hanz_a2 is out! DOWNLOAD

    13/01/2010: A2:

    -Added some things arround the respawnroom area to make it less boring
    -Fixed stickies sticking on doors
    -Brightened up the whole map
    -Filled up the intel yard some more
    -Added cover arround the middle
    -Fixed some other minor bugs

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    :D
     
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  9. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
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    as promised: ololo
     
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  10. The Political Gamer

    aa The Political Gamer

    Messages:
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    Still too dark. :(
     
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  11. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    well..its like..and arena-sized ctf,nothing more to say so far. no actual choke points or anything that annoys
     
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  12. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,380
    It was fun. The bases were big and nice, sentries weren't overpowered either. I really enjoyed how easy it was to intercept the intel carrier and camp the intel. The only negative I can think of right now is that it might be a little large in terms of scale, which might make comp players dislike it.
     
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  13. Hanz

    aa Hanz Ravin' Rabbid

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    Ok. I think the test on the EU server was pretty good, there were no major problems with the map (or that's what I think).
    If some could answer on these questions:
    Do you think it's too big? I'm not sure, but, if I would scale it down, it could get too cramped.
    Is it still too dark?
    And as last, are there other things you noticed that should get changed/added?
     
  14. Waif

    Waif L7: Fancy Member

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    Free bump. :p

    Haven't played the latest version with more props, but when TPG speaks of it being too dark, its more that the playing areas are completly incased in very high buildings that shadow the whole area.

    Layout wise seems good for a first alpha, some of those courtyards, such as the one near spawn are too big, you should move the health/ammo into the very middle building. I look froward to some displacements/ somethign to liven up the flat areas.

    Also I (and soemone else, can't remember who) managed to bug out the door in that main route to the intel, so that you could get into the trigger brush but it wouldn't actually open. Weird.

    What theme is it going to be BTW? Seems to be heading into the granary direction but just interested.
     
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  15. Hanz

    aa Hanz Ravin' Rabbid

    Messages:
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    "I wanted to make a CTF map which is not too big and not too confusing. The theme will be something like Granary." :)
     
  16. Hanz

    aa Hanz Ravin' Rabbid

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    Meh, it looks like the gameplay is fine already. :p

    Tell me now if there are some things in the map which you don't like!
     
  17. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    well..some suggestions
    [​IMG]
     
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  18. Hanz

    aa Hanz Ravin' Rabbid

    Messages:
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    I was bored, so I textured and little detailled both spawns.

    [​IMG]
    [​IMG]

    Hm, they might still be a little too dark.

    And anyway, does anybody has ideas for a fitting name for the map? ^^
     
  19. Jindo

    Jindo L3: Member

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    They look nice, although I agree they are a little dark.
     
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  20. Engineer

    aa Engineer

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    We played it yesterday and it was really fast paced. It was cap after cap. You should fix the doors though, at first i thought there were spies everywhere :D
     
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