Along with the Steam-Mac announcement, a few other things came out with steamworks. Although not limited to TF2, TF2 does play a part.
These micro-transactions will be available to all future developers as well.
Now, what if Valve adds it to their own games, say paying for hats (I wouldn't :closedeyes
Although, other 3rd party developers may use this more, which would hope not. I'd rather pay $60 for a full game than $50 with micro transaction items, especially if they affect gameplay (as hats really don't).
I have to say though, no matter how much I/we paid for TF2, it's a bargain.
Erm, less flame, less shame.
Original Steamworks post here
These micro-transactions will be available to all future developers as well.
Now, what if Valve adds it to their own games, say paying for hats (I wouldn't :closedeyes
Although, other 3rd party developers may use this more, which would hope not. I'd rather pay $60 for a full game than $50 with micro transaction items, especially if they affect gameplay (as hats really don't).
Steamworks 2010 said:Want to offer your customers a scabbard for their sword? New tires? The latest in night vision goggles? Now you can through microtransaction support in Steamworks. Your item server can now be easily integrated with Steamworks so that Steam users can buy and instantly use the items they want – all without leaving the game. Steam handles all of the billing through the user’s Steam account.
I have to say though, no matter how much I/we paid for TF2, it's a bargain.
Erm, less flame, less shame.
Original Steamworks post here