Steamworks to support Microtransactions-bad for TF2?

Discussion in 'Team Fortress 2 Talk' started by Sprunth, Mar 21, 2010.

  1. Sprunth

    Sprunth L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    Along with the Steam-Mac announcement, a few other things came out with steamworks. Although not limited to TF2, TF2 does play a part.

    These micro-transactions will be available to all future developers as well.

    Now, what if Valve adds it to their own games, say paying for hats (I wouldn't :closedeyes:)

    Although, other 3rd party developers may use this more, which would hope not. I'd rather pay $60 for a full game than $50 with micro transaction items, especially if they affect gameplay (as hats really don't).

    I have to say though, no matter how much I/we paid for TF2, it's a bargain. :)

    Erm, less flame, less shame.

    Original Steamworks post here
     
  2. Psy

    aa Psy The Imp Queen

    Messages:
    1,705
    Positive Ratings:
    1,467
    /me facepalms

    Just because they're allowing other developers the option to add micro transactions to their games through Steamworks doesn't at all imply that Valve will be implementing it into TF2.
     
  3. Sprunth

    Sprunth L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    Yeah, sorry, that's not what I intended. Could'a made that clearer.

    This may not be so much TF2 related as steam-related. Feel free to move it?:rolleyes:
     
  4. Firest0rm

    Firest0rm L4: Comfortable Member

    Messages:
    171
    Positive Ratings:
    33
    yeah, I doubt that valve will add microtransactions to tf2, because charging for updates would be impossible, and having people buy hats/other cosmetic items would be extremely irritating because i like having hate rare like they are now
     
  5. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,348
    Whichever way this goes, microtransactions are dumb. I'm disappointed.
     
  6. Terr

    aa Terr Cranky Coder

    Messages:
    1,591
    Positive Ratings:
    405
    Microtransactions make sense for certain purposes, but there are definitely bad ways to use them.

    I say "bad" mainly because they offend my sense of fairness: I play multiplayer games because they provide (after ping/hardware) a version of reality which is a level playing field. Giving money a prominent position via transactions tends to ruin that.
     
    • Thanks Thanks x 1
  7. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
  8. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    211
    There is one comforting factor which means we will never need to buy items or make microtransactions:
    valve =/= blizzard
     
  9. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,564
    This 1 thousand times over.

    I recently played on a TF2 server with a premium account plugin. Premium account owners got overheal on spawn that never reduced over time, and also doesn't reduce after being overhealed by a medic, fully automatic weapons with unlimited ammo, additional speed, additional height to jumps, including never ending double jumps for scouts.

    A single player who went scout/solly was able to take out the majority of our team. Imagine a good soldier who not only never had to reload or resupply but had double shooting speed as well.

    I soon left.

    On a larger scale, if TF2 were to implement this, i would leave TF2 for sure.
     
    Last edited: Mar 22, 2010
  10. Terr

    aa Terr Cranky Coder

    Messages:
    1,591
    Positive Ratings:
    405
    I think Valve is risking a lot of what makes TF2 good with their adventures in alternate-items. The more "cosmetic" items they add the more they erode what I always considered an important distinction: The clear class/weapon recognition.

    I was looking at some of the media for games like Brink, and the only thing I can think of from the mass-customization is that you'll have a hell of a time accurately gaging your enemies in a firefight. "Is that a light guy with bulky armor or a Heavy guy with not much armor? What capabilities does that player have?"

    That said, transactions for any gameplay-changing items are much much worse. I'm OK with the unlocks, and--since crafting--a little bit with the unlocks with no associated milestone, but...
     
  11. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

    Messages:
    171
    Positive Ratings:
    47
    this
     
  12. TheTurnip

    TheTurnip L2: Junior Member

    Messages:
    62
    Positive Ratings:
    20
    At least this should mean that Railworks will stop clogging up the Steam game list with it's hundreds of microtransaction based trains.