- Nov 22, 2012
- 114
- 55
I heard that Valve is/has developed a large engine update for the games running on the Source MP Engine branch (ex. DOD;S, CS:S).
The update is about upgrading the engine to use VPK instead of GCF. Because to read the files/load faster than reading GCF-files.
This affect all mods, plugins, skins and models. They have to be moved to an other folder. According to the article, steamapps/common/Team Fortress 2/common/addons.
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491&l=english
What I caught from the text, I got worried if this would break the contents for our WIP/source versions of maps.
What do you think?
The update is about upgrading the engine to use VPK instead of GCF. Because to read the files/load faster than reading GCF-files.
This affect all mods, plugins, skins and models. They have to be moved to an other folder. According to the article, steamapps/common/Team Fortress 2/common/addons.
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491&l=english
What I caught from the text, I got worried if this would break the contents for our WIP/source versions of maps.
What do you think?
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