Steampipe - A update to Source MP Engine games, inculding TF2

Discussion in 'Team Fortress 2 Talk' started by Dïcecübe, Feb 20, 2013.

  1. Dïcecübe

    Dïcecübe L3: Member

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    I heard that Valve is/has developed a large engine update for the games running on the Source MP Engine branch (ex. DOD;S, CS:S).

    The update is about upgrading the engine to use VPK instead of GCF. Because to read the files/load faster than reading GCF-files.
    This affect all mods, plugins, skins and models. They have to be moved to an other folder. According to the article, steamapps/common/Team Fortress 2/common/addons.

    https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491&l=english

    What I caught from the text, I got worried if this would break the contents for our WIP/source versions of maps.

    What do you think?
     
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    Last edited: Feb 20, 2013
  2. omegasupreme

    omegasupreme L1: Registered

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    As long as mods aren't as restricted with sv_pure as they are in l4d2, I'm fine with it.
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I don't think this should affect WIP maps. They don't actually, like, USE the GCFs, i'm pretty sure.
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I guess this is cool, seeing as it will speed up loading times of SourceMP games. More organization in and easier making of mods is also always nice. I don't think this will affect mapping much, as long as people know what they're dealing with.
     
  5. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    this is most likely an other step in the direction of a tf2 map workshop. soon...
    what I'm worried about is tools like vbct and such. it will most likely be fine tho
     
  6. ForbiddenDonut

    aa ForbiddenDonut

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    Oh god no. I can't bear the Hammer compiler anymore. They better not ruin my VBCT. =[
     
  7. Pocket

    aa Pocket func_croc

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    Fun.

    (I still wish they'd just get off their butts and re-unify the Source engine into a single branch. Having every game use VPK is a big step in the direction of that actually being possible.)
     
  8. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I'm just wondering if this will affect Psuedomagnetism :/
     
  9. colacan

    colacan L5: Dapper Member

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    Seems like a good idea, it also makes custom content easier to install with the vpk addon system.
     
  10. Pocket

    aa Pocket func_croc

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    From the looks of things, this conversion actually requires re-downloading the entire 11-gigabyte game, and I am not allowed to pause the download or do anything with Steam until it is done. And now I'm also afraid to put my computer into sleep mode for the night.

    Sure would have been nice to know this beforehand.

    EDIT: OK, for some reason I was able to manually close the conversion alert window using the taskbar's "Close Window" option (thank you, Windows 7) and access the main Steam window like normal after that. And the download is actually "only" 6.3 gigs. What a relief. *rolls eyes*
     
    Last edited: Feb 21, 2013
  11. theharribokid

    aa theharribokid

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    https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
    All the info on what this engine update means for you guys and us too. This could be the lead up to a TF2 map workshop and maybe even items from the workshop being able to be downloaded as client mods before being made official.

    The only thing we need to be worried about is our server plugins and the downtime of the server to convert it and reinstall everything so it's back to normal, not bad timing though, we needed to reset the server just to see if we can fix those constant crashes on map change we all have been dealing with

    EDIT: ah, missed the link already being in the OP
     
    Last edited: Feb 21, 2013
  12. PMAvers

    PMAvers L6: Sharp Member

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    From what I've been following on hlds_linux, the full-download thing is only due to the conversion tools to the new format not quite being ready yet for beta. The live version will actually convert your current install to the new format without having to re-download much.

    The reduction in the download size was apparently due to them accidentally putting a bunch of duplicate files in the download.
     
  13. Bloodhound

    Bloodhound L6: Sharp Member

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    The 7 tf2 servers of my clan have the same problem. So I don't think it's a problem that the server hosters can fix. i think this is valves fault.
     
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  14. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    considering the known issues with sv_pure, I would not make the jump and update our server to beta. that sounds to me like a terrible life choice.
     
  15. Pocket

    aa Pocket func_croc

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    Heh.

     
  16. PMAvers

    PMAvers L6: Sharp Member

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    It's coming...

     
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  17. Bloodhound

    Bloodhound L6: Sharp Member

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    *Looks at posting date*

    Nice try Valve! Nice try!
     
  18. theharribokid

    aa theharribokid

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    fingers crossed the server upgrades to steampipe without breaking a plugin or something
     
  19. PMAvers

    PMAvers L6: Sharp Member

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    Me, I'm preparing for it to break all the things.
     
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  20. colacan

    colacan L5: Dapper Member

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    As long as the update doesn't break my HUD I'm fine. Until we find out that the HUD is the only thing that is still working.