- Dec 15, 2013
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Now, with everyone who's ready...
who's actually going to pay for it?
I'm not sure. The VIVE seems like the more premium option but I don't see many games implementing it properly. I don't want to be teleported around to a single position to take aim at some targets like its a carnival game. This is what I have seen for most of the shooter-type games on the VIVE. As for the simulation games, being able to use the motion controllers is really cool and it looks like it will work flawlessly in those types of games.
One shooter I have seen that takes advantage of the motion controls properly and does not limit your space is a game called Hover Junkers.
This one looks like fun but I might get bored of it pretty quick.
VR is still in its baby form. The price will come down, the games will find better ways to implement the technology, and more developers will support it. But as of right now a lot of games look like shovelware to me. This is just my honest opinion. I'd love to be an early adopter of the tech like I was with 21:9 monitors (which are a big thing now), but there might not be enough to captivate me.
That being said, if valve were to drop the bomb and release HL3 with a VR mode I might just have to.
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