Also to note, glass and wire grating textures cause leaks if on a brush that touches the void. It doesn't matter if your brush is not a solid entity (IE it's still world geometry, a regular brush) it will still leak.
So avoid texturing brushes that cordon off the void with chicken wire or bullet proof glass etc.
I know this wasn't your problem, but it's another problem i've seen float around the newbie mapping FAQ scene.
Speaking of which, what happened to our FAQ? We do have one right? This was such a cliché newbie mapping post.
So avoid texturing brushes that cordon off the void with chicken wire or bullet proof glass etc.
I know this wasn't your problem, but it's another problem i've seen float around the newbie mapping FAQ scene.
Speaking of which, what happened to our FAQ? We do have one right? This was such a cliché newbie mapping post.