Thank you so much for the valuable information! The cliffwall rock props have always been kind of an issue. Moving them downwards would result in the visual aspect of the cliff-area to become very poor looking, while leaving them as they are right now introduces, as you said, a new batch of issue which is the player wondering which wall he can stand on or not. I will try my hardest to find a good compromise between "this looks good" and "this is low enough that the player should be aware they cant stand on this. Hopefully." As far as the other ones go, I'll look into clipping them better because that teleporter spot really is a no-go. As far as the func_brush stuff goes: The reason some stuff has been func_brush'd is because of hammer reporting a nasty "Too many t-junctions to fix up!" error. I figured I could just turn some func_details into func_brushes but I completely forgot that you can't slap stickies on them! That is really bad. Guess I gotta tango with the compiler again today and find a way to deal with that error without having to func_brush gameplay areas. As far as the rest goes - especially the cart getting stuck - that is a no-brainer. Honestly the map has been played regularly on a few servers so seeing the func_brush issue and/or the clipping issue on that cliff-side with the trees only being reported now to me is a real shocker. I will try to get an RC3 out once I get back home. Thank you so much again!