Stack the Deck Testing Night #2 - 5/1/2024

Katsu! :3

Veteran Cat
aa
Jul 30, 2021
643
365
Howdy folks. The burning glow of Stack the Deck has one again shone onto the spirit of gamedays, and thus we are doing a second bout of pure Stack the Deck testing to get mappers some much-needed data! Similar to last time, I will try to get all submissions tested, but given there could be like 15 maps (
1714238409226.png
), don't expect a 100/100 submission roll. We do have two maps locked in from last submission season as well, which will be listed below.

Where: USA Server
When: May 1st, 2024, 7:00PM EST (So like, 4PM for you West Coast lads and around Midnight for our EU folks)
What is being accepted: Stack the Deck Maps
Who is Hosting: Me, @Katsu! :3

Submission Template
Map: pl_lawlessintf2maps_a1
Gamemode: 3-Stage Payload
Creator: Jimmy on Jupiter
Link: (Your link here)

From last time, there are two maps currently locked in at the 1st and 2nd slots:
1. pl_acadia_a1b, by @YOYOYO
2. cp_lamworth_a3, by @Auwi

Submissions will close on 4/30/2024, 11:59PM. Please follow the template, and remember to have your map uploaded to the bot!
 

AlrexX [she/they]

do not forget your daily intake of booby pills
aa
Jul 31, 2019
102
54

Radial

L3: Member
Aug 4, 2019
123
30
Stage 1:
Map: cp_backstage_stage1_a7b
Gamemode: Single Stage 2-point A/D
Creator: Radial
Link: https://tf2maps.net/downloads/backstage.17259/

Stage 2:
Map: cp_backstage_stage2_a6a
Gamemode: Single Stage 3-point A/D
Creator: Radial
Link: https://tf2maps.net/downloads/backstage-stage-2.17313/

Same thing as last time, though less of a priority now as I've made no changes since, so If someone else needs the slot more I'm happy to give it up if they wish. I'm hoping being there for the test might give me motivation to keep working on this map.
 

hutty

aa
Mar 30, 2014
545
445
Map: cp_subscatter_a4
Gamemode: single stage cp (4 points)
Creator: hutty
Link: https://tf2maps.net/downloads/cp_subscatter.17396/

Mostly fixes to the area between A and B and measures to keep players from getting so lost.
I also lowered the timer for the cycle to 15 seconds to see how that feels.
(sorry for posting so late, I only found out about this thread today)