The map I created works great, looks nice, and runs smooth. The thing is I seem to be having a problem with sprays. They spray on walls and floors fine most times but, sometimes when the server restarts they disappear a few seconds after being sprayed. Looking on Google the best I can seem to find is raising the decal limit on the client side. Currently on my client side mp_decals is set for 10k decals and sprays are still disappearing every so often. Is there anything I can do on the map level to help with this? Running my compile log through Intolopers only comes back with a non-hdr skybox error despite not using hdr when compiling. Intolopers does say I can ignore this error if my skybox is working and it is working just fine. Did Valve screw the pooch again with sprays in an update again?