Sprays, anything I can do on the map level?

Discussion in 'Mapping Questions & Discussion' started by [Rx.] Christian Troy, Feb 23, 2017.

  1. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    The map I created works great, looks nice, and runs smooth. The thing is I seem to be having a problem with sprays. They spray on walls and floors fine most times but, sometimes when the server restarts they disappear a few seconds after being sprayed.

    Looking on Google the best I can seem to find is raising the decal limit on the client side. Currently on my client side mp_decals is set for 10k decals and sprays are still disappearing every so often. Is there anything I can do on the map level to help with this? Running my compile log through Intolopers only comes back with a non-hdr skybox error despite not using hdr when compiling. Intolopers does say I can ignore this error if my skybox is working and it is working just fine. Did Valve screw the pooch again with sprays in an update again?
     
  2. Startacker!

    aa Startacker! I'm going to have an ulcer hsuiaoideuajdagagdjdtdl

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    I don't think it has anything to do with your map. Seems like an issue either client-sided or server-sided(?).
     
  3. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    Ok thank you.

    I was kinda hoping there was something I could do but it seems I will have to wait on a valve update to fix this one :(
     
  4. worMatty

    aa worMatty Repacking Evangelist

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    Could you upload a copy of your map somewhere?
     
  5. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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