Spots of light on old decompiled maps

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, Oct 19, 2017.

  1. DrSquishy

    DrSquishy L7: Fancy Member

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    In old decompiled maps, there are glowing balls of light visible through walls, and they cause my framerate to drop drastically while also being distracting. What are they and how can I remove them?
     
  2. DrSquishy

    DrSquishy L7: Fancy Member

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    Update, realized they're env_sprites. Any way I can remove them all at once without flying through the whole map?
     
  3. iiboharz

    aa iiboharz Meme Queen

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    entity report, filter to env_sprite, delete.
     
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  4. henke37

    aa henke37

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    Or just find the automatic visgroup for the sprites and toggle that. No visgroup for them? You can edit the automatic visgroups in some config file. I forgot which one.
     
  5. DrSquishy

    DrSquishy L7: Fancy Member

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    nah, the entity report worked
     
  6. henke37

    aa henke37

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    Well, that is destructive. Those sprites weren't placed there for the fun of placing sprites. They are there to make the map look good in game. Better not to use destructive methods.
     
  7. DrSquishy

    DrSquishy L7: Fancy Member

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    I just needed it for a hammer only thing; not an ingame bit. It won't be compiled