Spots of light on old decompiled maps

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,267
In old decompiled maps, there are glowing balls of light visible through walls, and they cause my framerate to drop drastically while also being distracting. What are they and how can I remove them?
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,267
In old decompiled maps, there are glowing balls of light visible through walls, and they cause my framerate to drop drastically while also being distracting. What are they and how can I remove them?
Update, realized they're env_sprites. Any way I can remove them all at once without flying through the whole map?
 

henke37

aa
Sep 23, 2011
2,075
Or just find the automatic visgroup for the sprites and toggle that. No visgroup for them? You can edit the automatic visgroups in some config file. I forgot which one.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,267
Or just find the automatic visgroup for the sprites and toggle that. No visgroup for them? You can edit the automatic visgroups in some config file. I forgot which one.
nah, the entity report worked
 

henke37

aa
Sep 23, 2011
2,075
Well, that is destructive. Those sprites weren't placed there for the fun of placing sprites. They are there to make the map look good in game. Better not to use destructive methods.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,267
Well, that is destructive. Those sprites weren't placed there for the fun of placing sprites. They are there to make the map look good in game. Better not to use destructive methods.
I just needed it for a hammer only thing; not an ingame bit. It won't be compiled