Update, realized they're env_sprites. Any way I can remove them all at once without flying through the whole map?In old decompiled maps, there are glowing balls of light visible through walls, and they cause my framerate to drop drastically while also being distracting. What are they and how can I remove them?
nah, the entity report workedOr just find the automatic visgroup for the sprites and toggle that. No visgroup for them? You can edit the automatic visgroups in some config file. I forgot which one.
I just needed it for a hammer only thing; not an ingame bit. It won't be compiledWell, that is destructive. Those sprites weren't placed there for the fun of placing sprites. They are there to make the map look good in game. Better not to use destructive methods.