Spawns set to any team not working.

Discussion in 'Mapping Questions & Discussion' started by Bunker Junker, Aug 31, 2017.

  1. Bunker Junker

    Bunker Junker L3: Member

    Messages:
    105
    Positive Ratings:
    18
    I'm trying to make a huge map where players spawn randomly, (Hence why I set the spawn points to "any".) but when I go in game to test it by spawning bots, they always spawn in the first spawn point that was added, even if there's several others to spawn in.

    (I also noticed I spawn in the same spawn point too, so I'm pretty sure this isn't a problem with the bots.


    But I have noticed that whenever I added a bot, I would get this message:

    EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Engineer on team 3 found, even though at least one spawn entity exists.


    How can I fix this?
     
  2. Gorgonzilla

    Gorgonzilla L2: Junior Member

    Messages:
    83
    Positive Ratings:
    29
    It could be an error in the logic, I've had everyone spawn in the same spot because of something I did in a logic_auto or something.
     
  3. MOCOLONI

    MOCOLONI L5: Dapper Member

    Messages:
    223
    Positive Ratings:
    53
    I don't know what exactly that error is, but I'm getting the same thing on a test map I made that has nothing but two spawnpoints in the same spot, set to Any Team, and a respawnroom trigger. Perhaps that's the problem since my other maps don't have a 'same spawnpoint used by both teams' and thus doesn't report these messages.
     
  4. DrSquishy

    DrSquishy L7: Fancy Member

    Messages:
    435
    Positive Ratings:
    80
    perhaps do spawnpoints set to a single team, clone it to the exact same place and make the second one the opposite team. It should have the same effect
     
  5. Bunker Junker

    Bunker Junker L3: Member

    Messages:
    105
    Positive Ratings:
    18
    I didn't touched anything on it, I just simply added it and nothing else.
    I haven't added any respawnroom triggers either, I just scatter all these spawn points all over the place.






    Also sorry if I sound silly, I'm still very new to this whole mapping thing.
     
  6. UltimentM

    UltimentM L1: Registered

    Messages:
    31
    Positive Ratings:
    15
    Dumb question, but the spawns aren't directly on the ground right?
     
  7. DrSquishy

    DrSquishy L7: Fancy Member

    Messages:
    435
    Positive Ratings:
    80
    I tried that and the player just fell through:p. Try floating the spawns 1 HU up
     
  8. Bunker Junker

    Bunker Junker L3: Member

    Messages:
    105
    Positive Ratings:
    18
    Maybe not 1 HU, but they are off the ground. I guess that's the problem?


    Welp time to test out something later today..
     
  9. Lampenpam

    aa Lampenpam

    Messages:
    991
    Positive Ratings:
    328
    it shouldn't be a problem. In fact, you want to raise them a bit above the ground. like 8 units just to be save.

    If spawnpoints colide with anything solid they won't be enabled or won't work correctly as players would be stuck. This happens oftens when you place spawns on uneven displacements.
     
  10. Bunker Junker

    Bunker Junker L3: Member

    Messages:
    105
    Positive Ratings:
    18
    8 HUs? That's a bit high off the ground. .-.

    Hmm, all of them were off the ground not touching anything. Looks like I'll be testing out some things today.
     
  11. DrSquishy

    DrSquishy L7: Fancy Member

    Messages:
    435
    Positive Ratings:
    80
    perhaps you have a brush enclosing the area?
     
  12. Micnax

    aa Micnax I maek map

    Messages:
    2,018
    Positive Ratings:
    1,338
    Players will spawn straight to the ground below them, no matter how high the spawn entity is. Recommended is about 16 - 32hu
     
    • Agree Agree x 3
    • Thanks Thanks x 1
  13. Bunker Junker

    Bunker Junker L3: Member

    Messages:
    105
    Positive Ratings:
    18
    Not sure what you mean, but I'm just gonna test some random things.

    Ahh, never knew that.
     
  14. DrSquishy

    DrSquishy L7: Fancy Member

    Messages:
    435
    Positive Ratings:
    80
    I mean as in, you might have a large brush(the blocks you map with) covering the area where they spawn
     
  15. Bunker Junker

    Bunker Junker L3: Member

    Messages:
    105
    Positive Ratings:
    18
    Doesn't appear to be.

    No matter where the spawn point is on the map, the player will still spawn there as long as the spawn point was the first one there.

    And when I tried out other areas where it worked before, they won't work for some reason.
     
  16. DrSquishy

    DrSquishy L7: Fancy Member

    Messages:
    435
    Positive Ratings:
    80
    Maybe you could upload the .VMF so people could have a closer look at it or something?
     
  17. Bunker Junker

    Bunker Junker L3: Member

    Messages:
    105
    Positive Ratings:
    18
    So upload the map to here?


    Sorry for asking, I'm still new to this.
     
  18. DrSquishy

    DrSquishy L7: Fancy Member

    Messages:
    435
    Positive Ratings:
    80
    just do a dropbox upload and send the link over
     
  19. Bunker Junker

    Bunker Junker L3: Member

    Messages:
    105
    Positive Ratings:
    18
    dropbox upload?
     
    • Funny Funny x 1
  20. DrSquishy

    DrSquishy L7: Fancy Member

    Messages:
    435
    Positive Ratings:
    80
    have you ever used dropbox or any other file sharing website?!