- Aug 27, 2021
- 15
- 2
Ok so I've built some spawn doors, and I've specifically created the logic so that the doors are disabled at the start of the setup-time, and then re-enabled at the end of the setup-time. Mind you, the doors (and by doors, I mean their triggers) I'm talking about are enabled by default, and are then disabled.
The doors ARE disabled during setup-time, and ARE then re-enabled after it ends. All that works fine.
However... The doors are ALSO disabled BEFORE setup-time. In the "Waiting For Players" phase of the map. Despite the fact that that shouldn't be possible. Once again: the doors are ENABLED by default, not disabled by default. As far as I'm concerned, it should not be logically possible that those doors are disabled before the round even begins. Yet they are anyways.
I'm assuming that this is some sort of common quirk with the engine, and that I just need to do some specific workaround in order to fix it. I just don't know what that is, currently. If anybody could share said workaround, I'd be appreciating. Thx :3 :3 :3
The doors ARE disabled during setup-time, and ARE then re-enabled after it ends. All that works fine.
However... The doors are ALSO disabled BEFORE setup-time. In the "Waiting For Players" phase of the map. Despite the fact that that shouldn't be possible. Once again: the doors are ENABLED by default, not disabled by default. As far as I'm concerned, it should not be logically possible that those doors are disabled before the round even begins. Yet they are anyways.
I'm assuming that this is some sort of common quirk with the engine, and that I just need to do some specific workaround in order to fix it. I just don't know what that is, currently. If anybody could share said workaround, I'd be appreciating. Thx :3 :3 :3