CP sovereignty A3

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  1. Khuntza

    aa Khuntza

    Messages:
    142
    Positive Ratings:
    72
  2. Khuntza

    aa Khuntza

    Messages:
    142
    Positive Ratings:
    72
    - Reviewed scaling:
    The map feels overscaled currently but cap distances are spaced well compated to other 5cp maps. It is intended that the map has a large height scale. Additional props and buildings will reduce this effect in due course. 2nd needs additional buildings and paths added for the next update.

    - Reworked last for scale and height variance
    - Resolved a mistake that caused a diference in team respawn times
    - Added additional clipping
    - Resolved displacment that was too steep to walk up at mid
    - Resolved issues with multiple excessive sightlines
    - Added additional directional sinage
    - Added patches under pickups
    - Added lights to a dark corner of the cave area
    - Increased size of some health and ammo pickups
    - Added markings for cap trigger zones
    - Added textures to one of the buildings at 2nd to demonstrate scaling.
    - Stopped 2nd forward spawns from being enterable from outside and removed the resupply

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  3. Khuntza

    aa Khuntza

    Messages:
    142
    Positive Ratings:
    72
    - Made all waterfalls transparent
    - Reworked the top exit from caves at mid to nerf Sniping advantage
    - Reduced open sightlines at mid
    - Added sentry nobuilds to underneath waterfalls to prevent Engineers hiding them from player sight. (Teleporters and Dispensers are allowed for now)
    - Added additional clipping to map edges and above all buildings
    - Reworked building placement on second cap and added further detailing to demonstrate correct scaling
    - Resolved an issue with clipping height at last point to prevent Demmoman from reaching an unintended area
    - Added basic/rough soundscape

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