- Sep 5, 2009
- 912
- 684
After roughly ten days of planning, revising, and buckling down to finally block this out I bring you a control point map to the exact tune of gravel pit.
It's farm theme because I have a cow in the 5th screenshot.
That's all the narrative you'll get out of me. I truthfully have no idea what theme I should employ, it wouldn't be difficult to change at any time through alpha so feel free to suggest one. As of right now it's farm / mining with a heavy spytech emphasis around C.
As of July 12th: More layout feedback!
As of July 9th: Layout advice and observations on gameplay please, I plan to throw this through at least one game day and a few imps before moving to a2.
Here is a .bz2 of the most current release: Download .bz2
"Arriving via train BLU is looking to assault a farming complex owned by RED. This complex wraps around a mountain side and has vast amounts of rich soil. As BLU captures A and B the point C will unlock. C is within the mountain surrounded by a spytech base controlled by RED. This high-tech facility was built for mining silver that was found within the mountain."
It's farm theme because I have a cow in the 5th screenshot.
That's all the narrative you'll get out of me. I truthfully have no idea what theme I should employ, it wouldn't be difficult to change at any time through alpha so feel free to suggest one. As of right now it's farm / mining with a heavy spytech emphasis around C.
As of July 12th: More layout feedback!
As of July 9th: Layout advice and observations on gameplay please, I plan to throw this through at least one game day and a few imps before moving to a2.
Here is a .bz2 of the most current release: Download .bz2
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