Source sdk update

Discussion in 'Team Fortress 2 Talk' started by Tapp, Jul 13, 2010.

  1. Tapp

    Tapp L10: Glamorous Member

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    OH WHOOPS SORRY OLD UPDATE
    still kinda interesting...

    Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Source SDK
    SDK shaders have been revamped
    Linux Dedicated Server Build now properly builds and links
    'vbspinfo.exe' and 'splitskybox.exe' have been added to SDK
    'mathlib' source code has been added to the Source SDK
    Procedural materials now working

    anybody else notice this? I'm a bit curious about split skyboxes, and very excited about procedural materials.
     
    Last edited: Jul 14, 2010
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    [​IMG]
    Top right corner. :facepalm:
    (they never have patch notes for the sdk anymore)
     
  3. Dr Forrester

    Dr Forrester L2: Junior Member

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    lol... wish they would. It'd be nice to see what they changed. Or added.
     
  4. Leminnes

    aa Leminnes

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    This has happened before. It's an innocent mistake. :/

    Stop making people feel bad, booj. :(
     
  5. Pocket

    aa Pocket func_croc

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    Someone posted actual patch notes not to long ago, actually; I forget who it was, when it was, and where they got them though.
     
  6. Terr

    aa Terr Cranky Coder

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    Theoretically I could tell you what changed, at least in the GCFs, but it probably wouldn't mean much. ("Oh wow, the exe file changed!")
     
  7. Grim Tuesday

    aa Grim Tuesday

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    I wonder if real time lighting is even possible in Hammer. Probably not.
     
  8. Boylee

    aa Boylee pew pew pew

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    Have you seen the lighting preview mode?

    Ugh. Just ugh.

    I agree though, it would be a really nice feature to have.
     
  9. Micnax

    aa Micnax I maek map

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    I'm wondering my my Source SDK just popped up as 'finished downloading'

    Strange.