Well my make is not well optimized, and i just realised this after i've added a ton of stuff..
Like the title describes sound delay this is what my consoles spams me (its different from which weapon i'm using of course);
BlockingGetDataPointer: Async I/O Force weapons\machete_swing.wav ( 0.64 msec / 0.64 msec total )
346.874711
BlockingGetDataPointer: Async I/O Force weapons\machete_swing.wav ( 0.49 msec / 0.49 msec total )
346.874711
BlockingGetDataPointer: Async I/O Force weapons\machete_swing.wav ( 0.66 msec / 0.64 msec total )
(I can only hear the sounds when i go out of tf2)
Then its the fps.. I am currently getting around 22fps on my map, on the original map i am getting 100fps with all high on settings. Is it any way i can optimize this? I have currently no idea how I optimize.
I have many "secret" rooms outside of the map which may cause the lagg?
Hope anyone here can help me with this
Pardon my bad english and describing..
Like the title describes sound delay this is what my consoles spams me (its different from which weapon i'm using of course);
BlockingGetDataPointer: Async I/O Force weapons\machete_swing.wav ( 0.64 msec / 0.64 msec total )
346.874711
BlockingGetDataPointer: Async I/O Force weapons\machete_swing.wav ( 0.49 msec / 0.49 msec total )
346.874711
BlockingGetDataPointer: Async I/O Force weapons\machete_swing.wav ( 0.66 msec / 0.64 msec total )
(I can only hear the sounds when i go out of tf2)
Then its the fps.. I am currently getting around 22fps on my map, on the original map i am getting 100fps with all high on settings. Is it any way i can optimize this? I have currently no idea how I optimize.
I have many "secret" rooms outside of the map which may cause the lagg?
Hope anyone here can help me with this
Pardon my bad english and describing..