Soot

KotH Soot b5

Spleep

aa
Aug 7, 2019
189
56
- removed the second cave flank
- removed elevator access
- lowered the height of huts
- re-added the silo (sans clipping) to block a sightline
- removed the 'bridge' between the windows
- some other stuff
- oh yeah added some more ammo

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Spleep

aa
Aug 7, 2019
189
56
- kept tweaking things to the point where i might as well make it a new version
- reworked one of the routes to the point
- blocked a ton of dumb sightlines
- reworked one of the sniper walkways
- moved some health around
- it finally happened: i actually changed the spawns a bit (widened the courtyard and reworked the mid route)
- some other stuff i'm sure
- i've been a bit cautious lately so i'm trying to be a bit more experimental with this one and i might revert some stuff in the next version

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Spleep

aa
Aug 7, 2019
189
56
- changed the side opposite the flank to a simpler, faster route (thanks mache for the original sketch)
- changed the mid buildings again because no one ever uses them
- changed mid a bit (angled the buildings better for more splash damage)
- reworked spawns once again, they don't suck now
- probably some other things

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Amicdict

L1: Registered
Jan 21, 2021
17
3
Cross post from TF.TV.

Some other problems I noticed with the map:
  • The roofs near the point can't be built on.
  • z-fighting on the crate near position 179 1496 111.
There's no nav mesh for this map, so I am working on one. I'll upload it online when it's good enough.