[Solved] Vide not packing map properly all of a sudden

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Oct 9, 2019 at 11:49 AM.

  1. Kill_the_Bug

    aa Kill_the_Bug

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    Hmm Vide has worked properly A1,2,3,4,5 and B1 now for versions B2, 3 it's not packing some of my content for some reason, textures and custom models not showing up. I've done nothing different each time, any ideas? Thanks.
     
  2. DrSquishy

    aa DrSquishy Probably enjoys hydro too much

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    Have you changed anything with the custom content's locations, like moving them into the custom folder?
     
  3. Kill_the_Bug

    aa Kill_the_Bug

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    no and that's the strange thing about it - I've done nothing different. I did want to pack in a nav file for bots but I don't see what that would do with all of the other missing stuff. Is there also a way of saving a different output ie. B4 to B4a
     
  4. Kill_the_Bug

    aa Kill_the_Bug

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    I don't know if this is part of the problem but console is giving me (and similar errors):


    CMaterial::precacheVars: error loading vmt file for antimatter/lh_floor

    CMaterial::precacheVars: error loading vmt file for antimatter/lh_bluegreychecker2

    and

    no bound shader error
     
  5. Kill_the_Bug

    aa Kill_the_Bug

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    As mysteriously the errors happen, they magically disappear = just another one of those WTF?!! moments.
     
  6. Kill_the_Bug

    aa Kill_the_Bug

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    Hmm item has become unsolved again. The texture errors above have disappeared but the packing of the custom payload model has resurfaced. Using Vide, I have done the standard auto scan thing - model does not show up in game - shows error. I have also done the auto scan and then done a further add in the files manually (since auto did not detect the custom model the second time round) and saved the packed file - model does not show up in game - shows error. Any help is appreciated.
     
  7. Kill_the_Bug

    aa Kill_the_Bug

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    manuall added in files one at a time