- Mar 11, 2021
- 5
- 3
When I load the map, the wave counter reads 0 and the console spits this at me:
Can't open scripts/population/firstmap.pop.
Parse Failed in CPopulationManager::Initialize for scripts/population/firstmap.pop
The file is located in this directory, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\scripts\population, I don't believe that's the issue. It's named "mvm_firstmap_yeah.pop", so the formatting there is correct. I was able to successfully load the same (renamed) .pop file on valve maps in the same directory with no problems, and the .pop files (also located in the same directory) for other custom maps I've downloaded work just fine. It has a nav mesh. My first guess was that I made some mistake while creating the map, but I'm not getting any other feedback from the console to suggest this.
Can't open scripts/population/firstmap.pop.
Parse Failed in CPopulationManager::Initialize for scripts/population/firstmap.pop
The file is located in this directory, C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\scripts\population, I don't believe that's the issue. It's named "mvm_firstmap_yeah.pop", so the formatting there is correct. I was able to successfully load the same (renamed) .pop file on valve maps in the same directory with no problems, and the .pop files (also located in the same directory) for other custom maps I've downloaded work just fine. It has a nav mesh. My first guess was that I made some mistake while creating the map, but I'm not getting any other feedback from the console to suggest this.