- Oct 6, 2008
- 1,949
- 446
Ok during playtesting a couple of you mentioned that the fps sucked and that it also lagged in a couple of other places. I may have found the source of the issue.
When I went into the fianl cap zone at one part of the map with mat_wireframe 3 on I looked up and saw that my entire map was being drawn in the skybox area although it wasn't being seen in game, When I did this my fps also went from 299 ish down to 25 fps so something is going on.
Any ideas to solve the issue? Currently my skybox box (where I have my planets and other props) is on one side of the map and slighty down a bit which would explain the angle of the map that I saw when I looked up at it. I'm using the 3D skybox method.
Should I try to rebuild the skybox, and is the procedure still the same - sky camera at 0 0 0 then move it?
Also I've seen on a couple of maps that some people will put a nodraw texture on the exterior of their skybox blocks, where I've just usually left the block as a block with the entire block covered in the skybox tecture.
I've also though about puting in 1 block cover with a block line of site texture but not sure if that would help.
My map is a bitch to optimize due to all the various heights of items and I can really only use area portals in some spots but I really think that it's the above item that's bringing the entire thing down.
I guess in other words, how do I keep my skybox from rendering my entire map in the skybox of my map?
thanks
When I went into the fianl cap zone at one part of the map with mat_wireframe 3 on I looked up and saw that my entire map was being drawn in the skybox area although it wasn't being seen in game, When I did this my fps also went from 299 ish down to 25 fps so something is going on.
Any ideas to solve the issue? Currently my skybox box (where I have my planets and other props) is on one side of the map and slighty down a bit which would explain the angle of the map that I saw when I looked up at it. I'm using the 3D skybox method.
Should I try to rebuild the skybox, and is the procedure still the same - sky camera at 0 0 0 then move it?
Also I've seen on a couple of maps that some people will put a nodraw texture on the exterior of their skybox blocks, where I've just usually left the block as a block with the entire block covered in the skybox tecture.
I've also though about puting in 1 block cover with a block line of site texture but not sure if that would help.
My map is a bitch to optimize due to all the various heights of items and I can really only use area portals in some spots but I really think that it's the above item that's bringing the entire thing down.
I guess in other words, how do I keep my skybox from rendering my entire map in the skybox of my map?
thanks
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