I have been editing the sdk version of badwater a bit, and I have been having so much trouble.
First off, the skybox is fail. I did not touch the skybox that valve put it in, and yet it looks like this:
And then, when I look towards a certain direction of the map, I get an error in the top corner (Warning: overflowed CClientRenderablesList group 7) <-- this has been a bitch to find any help on.
Here's my compile log:
----------------------------------------------------------------------------------
materialPath: c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.vmf
Patching WVT material: maps/pl_frozenwater1/nature/blendgrasstosnow001_wvt_patch
Patching WVT material: maps/pl_frozenwater1/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-1344.00 -1784.00 192.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 11776.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 12288.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 12288.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 10752.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 9728.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 8704.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 12288.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 12288.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 130 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (2)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 216 displacement corner-neighbor lists.Warning: invalid neighbor connection on displacement near (-272.00 -1360.00 384.00)
Warning: invalid neighbor connection on displacement near (-272.00 -1360.00 128.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1360.00 128.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1360.00 128.00)
Warning: invalid neighbor connection on displacement near (-272.00 -1360.00 640.00)
Warning: invalid neighbor connection on displacement near (-272.00 -1360.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1360.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1360.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 640.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 640.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 128.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 128.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 128.00)
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (7) (1470759 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7210 texinfos to 4654
Reduced 204 texdatas to 187 (5248 bytes to 4677)
Writing C:\Program Files (x86)\Steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.bsp
1 minute, 2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.bsp
reading c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.prt
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.bsp
No vis information, direct lighting only.
19617 faces
105 degenerate faces
4035031 square feet [581044480.00 square inches]
994 Displacements
411664 Square Feet [59279672.00 Square Inches]
169 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0999 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 160/1024 7680/49152 (15.6%)
brushes 3888/8192 46656/98304 (47.5%)
brushsides 30728/65536 245824/524288 (46.9%)
planes 17402/65536 348040/1310720 (26.6%)
vertexes 33269/65536 399228/786432 (50.8%)
nodes 15877/65536 508064/2097152 (24.2%)
texinfos 4654/12288 335088/884736 (37.9%)
texdata 187/2048 5984/65536 ( 9.1%)
dispinfos 994/0 174944/0 ( 0.0%)
disp_verts 43834/0 876680/0 ( 0.0%)
disp_tris 64352/0 128704/0 ( 0.0%)
disp_lmsamples 1380124/0 1380124/0 ( 0.0%)
faces 19617/65536 1098552/3670016 (29.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11238/65536 629328/3670016 (17.1%)
leaves 16038/65536 513216/2097152 (24.5%)
leaffaces 21203/65536 42406/131072 (32.4%)
leafbrushes 11913/65536 23826/131072 (18.2%)
areas 4/256 32/2048 ( 1.6%)
surfedges 141379/512000 565516/2048000 (27.6%)
edges 83448/256000 333792/1024000 (32.6%)
LDR worldlights 169/8192 14872/720896 ( 2.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1858/32768 18580/327680 ( 5.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 31965/65536 63930/131072 (48.8%)
cubemapsamples 11/1024 176/16384 ( 1.1%)
overlays 201/512 70752/180224 (39.3%)
LDR lightdata [variable] 13130512/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 466639/393216 (118.7%) VERY FULL!
LDR ambient table 16038/65536 64152/262144 (24.5%)
HDR ambient table 16038/65536 64152/262144 (24.5%)
LDR leaf ambient 73416/65536 2055648/1835008 (112.0%) VERY FULL!
HDR leaf ambient 16038/65536 449064/1835008 (24.5%)
occluders 14/0 560/0 ( 0.0%)
occluder polygons 17/0 204/0 ( 0.0%)
occluder vert ind 77/0 308/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/102562 ( 0.0%)
pakfile [variable] 1280750/0 ( 0.0%)
physics [variable] 1470759/4194304 (35.1%)
physics terrain [variable] 175016/1048576 (16.7%)
Level flags = 0
Total triangle count: 55000
Writing c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.bsp
4 minutes, 49 seconds elapsed
----------------------------------------------------------------------------------------
I know there's few errors... let me know of any that need to be fixed immediatley.
Thanks for the help.
First off, the skybox is fail. I did not touch the skybox that valve put it in, and yet it looks like this:
And then, when I look towards a certain direction of the map, I get an error in the top corner (Warning: overflowed CClientRenderablesList group 7) <-- this has been a bitch to find any help on.
Here's my compile log:
----------------------------------------------------------------------------------
materialPath: c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.vmf
Patching WVT material: maps/pl_frozenwater1/nature/blendgrasstosnow001_wvt_patch
Patching WVT material: maps/pl_frozenwater1/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-1344.00 -1784.00 192.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 11776.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 12288.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 12288.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 10752.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 9728.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 8704.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 12288.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 12288.0 -344.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 130 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (2)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 216 displacement corner-neighbor lists.Warning: invalid neighbor connection on displacement near (-272.00 -1360.00 384.00)
Warning: invalid neighbor connection on displacement near (-272.00 -1360.00 128.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1360.00 128.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1360.00 128.00)
Warning: invalid neighbor connection on displacement near (-272.00 -1360.00 640.00)
Warning: invalid neighbor connection on displacement near (-272.00 -1360.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1360.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1360.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 640.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 640.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 384.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 128.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 128.00)
Warning: invalid neighbor connection on displacement near (-128.00 -1320.00 128.00)
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (7) (1470759 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7210 texinfos to 4654
Reduced 204 texdatas to 187 (5248 bytes to 4677)
Writing C:\Program Files (x86)\Steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.bsp
1 minute, 2 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.bsp
reading c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.prt
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.bsp
No vis information, direct lighting only.
19617 faces
105 degenerate faces
4035031 square feet [581044480.00 square inches]
994 Displacements
411664 Square Feet [59279672.00 Square Inches]
169 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0999 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 160/1024 7680/49152 (15.6%)
brushes 3888/8192 46656/98304 (47.5%)
brushsides 30728/65536 245824/524288 (46.9%)
planes 17402/65536 348040/1310720 (26.6%)
vertexes 33269/65536 399228/786432 (50.8%)
nodes 15877/65536 508064/2097152 (24.2%)
texinfos 4654/12288 335088/884736 (37.9%)
texdata 187/2048 5984/65536 ( 9.1%)
dispinfos 994/0 174944/0 ( 0.0%)
disp_verts 43834/0 876680/0 ( 0.0%)
disp_tris 64352/0 128704/0 ( 0.0%)
disp_lmsamples 1380124/0 1380124/0 ( 0.0%)
faces 19617/65536 1098552/3670016 (29.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11238/65536 629328/3670016 (17.1%)
leaves 16038/65536 513216/2097152 (24.5%)
leaffaces 21203/65536 42406/131072 (32.4%)
leafbrushes 11913/65536 23826/131072 (18.2%)
areas 4/256 32/2048 ( 1.6%)
surfedges 141379/512000 565516/2048000 (27.6%)
edges 83448/256000 333792/1024000 (32.6%)
LDR worldlights 169/8192 14872/720896 ( 2.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1858/32768 18580/327680 ( 5.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 31965/65536 63930/131072 (48.8%)
cubemapsamples 11/1024 176/16384 ( 1.1%)
overlays 201/512 70752/180224 (39.3%)
LDR lightdata [variable] 13130512/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 466639/393216 (118.7%) VERY FULL!
LDR ambient table 16038/65536 64152/262144 (24.5%)
HDR ambient table 16038/65536 64152/262144 (24.5%)
LDR leaf ambient 73416/65536 2055648/1835008 (112.0%) VERY FULL!
HDR leaf ambient 16038/65536 449064/1835008 (24.5%)
occluders 14/0 560/0 ( 0.0%)
occluder polygons 17/0 204/0 ( 0.0%)
occluder vert ind 77/0 308/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/102562 ( 0.0%)
pakfile [variable] 1280750/0 ( 0.0%)
physics [variable] 1470759/4194304 (35.1%)
physics terrain [variable] 175016/1048576 (16.7%)
Level flags = 0
Total triangle count: 55000
Writing c:\program files (x86)\steam\steamapps\cjr605\team fortress 2\tf\maps\pl_frozenwater1.bsp
4 minutes, 49 seconds elapsed
----------------------------------------------------------------------------------------
I know there's few errors... let me know of any that need to be fixed immediatley.
Thanks for the help.