Smiw

KotH Smiw A10

Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
192
42
Pawlakov updated Smiw with a new update entry:

Update to version A7d

A bunch of minor changes:
  • restored an accidentally hidden visgroup with clipping (oops)
  • aligned the fences on both sides of the map to the same height
  • removed shadows from the flank gates
  • added some more clipping on the stairs at the control point
  • added some clipping to prevent players from getting stuck under the overhang near the basement exit
  • added some more props to signify oob areas

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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
192
42

Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
192
42
Pawlakov updated Smiw with a new update entry:

Update to version A8

General changes:
  • slightly decreased capture rate
  • increased the respawn waves to match most other koth maps (might undo this later)
  • restructurisation of instances and logic
  • slight relocations of pickups here and there

CP area changes:
  • team-colored bar buildings
  • one more one-way gate into the tree yard
  • closed off the passage between the tree yard and the basement under the bar
  • added a dropdown between both levels of the bar building
...

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Pawlakov

Deliberately incoherent
aa
Jun 1, 2013
192
42
Pawlakov updated Smiw with a new update entry:

Update to version A9

Changes:
  • simplified tree collisions
  • closed the passage through the middle of the newbuild
  • closed the passage between the back yard and the basement
  • enlarged the back yard a little bit, and changed the layout of the stairs leading to the resupply
  • added some temporary soundscapes to break the oppressive silence
  • reorganization of the instance logic due to switching back to the stock vbsp (valve pls...

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