- Sep 10, 2016
- 602
- 465
Simplified - It's simple. Maybe that means it's fun to play.
When I saw the Back to Basics contest, I thought it was a pretty good idea. Turns out I missed that contest.
So I challenged myself to finally make a map that doesn't suck.
To aid myself in this endeavor, I chose a simple gamemode (2 stage A/D) and didn't strap any stupid gimmicks onto it (for once).
I also made it very rectangular and gave it an alpine theme, which enhances the basic-ness.
I think for an A1 it turned out alright. I liked how the height variation ended up - it almost makes me want to play Soldier and bomb into places.
I really hope it doesn't suck. I also have to make a second stage after this, so I hope this ends up coming together nicely and in good time.
Oh also h*ck cubemaps
All my homies hate cubemaps
and I made the skybox really low which is kinda counter-intuitive to all the "hey jumping around is really fun" which I spoke about earlier but the optimisation makes me nut so it's okay in my book
When I saw the Back to Basics contest, I thought it was a pretty good idea. Turns out I missed that contest.
So I challenged myself to finally make a map that doesn't suck.
To aid myself in this endeavor, I chose a simple gamemode (2 stage A/D) and didn't strap any stupid gimmicks onto it (for once).
I also made it very rectangular and gave it an alpine theme, which enhances the basic-ness.
I think for an A1 it turned out alright. I liked how the height variation ended up - it almost makes me want to play Soldier and bomb into places.
I really hope it doesn't suck. I also have to make a second stage after this, so I hope this ends up coming together nicely and in good time.
Oh also h*ck cubemaps
All my homies hate cubemaps
and I made the skybox really low which is kinda counter-intuitive to all the "hey jumping around is really fun" which I spoke about earlier but the optimisation makes me nut so it's okay in my book