After days of deliberation and a few changes I've decided to release A2, since I probably won't release A2 this month if it isn't now. In any case, I feel that I need the information I'll get from testing this, so I'll have it tested.
Changes made:
-Rebuilt the area between BLU spawn and A from scratch in hopes of encouraging more battles to take place there
-Gave BLU a raised balcony on A in hopes of creating a 'point dynamic' where both RED and BLU have high ground that sees the point, but to contest it must leave said high ground
-Added the flank on B back in - I'm not the happiest with it, but it might end up doing what I want it to
-Widened the building with the one-way drop between B and A
-Raised B up onto a hill (again in hopes of creating a 'point dynamic')
-Redistributed all the health and ammo everywhere
-Moved BLU's forward spawn forward onto A
-Reduced BLU's respawn wave time after capping A from 4 to 3 seconds
-Reduced RED's respawn wave time after A is capped from 10 to 9 seconds
-Placed a metal barrier in between RED spawn and the dropdown building on B
-Probably did something irrelevant like change the time it takes to cap each point
-Clipped some things
-Lit a whole lot more of the map with lights
-Added some signage to indicate what grates do
-Added no cubemaps because h*ck cubemaps all my homies hate cubemaps