- The Bell Soundscape on the first stage is very irritating. It would be nice if you could dim it a bit. If not, I'd recommend removing it.
-The entire map takes a very long time to complete from end to end, and near the end it becomes absurdly difficult for BLU to take points. You may consider consolidating some stages (points 1+2 could be one stage easily, and 6+7 could be another)
-The Fuel point in the third stage is hard to take as BLU is force to attack from the low ground and has very few ways to get up to the point (and the sentries guarding it)
-Engineering feels like a very *final* point, as it is absurdly hard to take provided RED has more than one engineer. A number of play testers were surprised that the map didn't end after that cap.
-The Control Room cap has a very long run from BLU spawn to the cap. you might move the spawn a little closer.