Shoomonger
L4: Comfortable Member
- Jul 8, 2009
- 185
- 55
In ctf well the spawn room doors disapeared and I could see the skybox.
See, I figure that's just fine. If for no other reason than the fact I've seen wood that's been cut against the grain that looks more or less like that, as well as elevated doorways.
I know what's causing it, mind you, but I didn't think twice about it.
Also, modeling lazyness, if you use left handed viewmodels and equip the sandman (Like you ever would) you get the namdnas ball...sort of. (They only flipepd the viewmodels, and so the writing on the ball+bat=flipped)
Two brushes are overlapping with different textures or different texture alignments.
Dustbowl, Stage 1, red base. If you stand on the edge of the concrete roof, directly on top of the bunker door, the invisible door blocker brush will rise you up when someone comes out, making you levitate clearly in air.
Is this just something that's too obvious to post or am I the only one noticing it?
I also think this thing is the same in goldrush stage 1 red base... Might wanna check that out.
Uh, no. That doesn't make any sense 'cause the invisible brush comes through the roof. If it would just deform in a squishy way like that, it would never appear on the roof.